Sign-ups CLOSED!
IMPORTANT! VERY IMPORTANT REALLY, REALLY IMPORTANT
Playtest before you start to add anything. If the most recently added square contains a lot of bugs, tell me and I'll look at it and erase the square if necessary. In the meantime, of course, you shouldn't add anything yet.Also, Ionus can't level up. Instead, there is a shop where he can buy things with his gold. I haven't created the triggers for it so someone else will have to!
- Many kisses, Titan602.For the sake of EFFICIENCY, you can just send the scen on to the next designer in the list. HOWEVER, this means I won't be checking everything anymore, so you'll have to playtest even more carefully. Please, though, always send a CARBON COPY of the email+file to me.
I will from now on order the future designers list in such a way that the less known designers are always in between the better known designers, to avoid bugs to pile up. No offense intended, of course.Hello again, fellow AoMH designers!
FULL MAP SCREENSHOT of version 000
FULL MAP SCREENSHOT of version.. uhm... some later version! CHECK IT OUT!
And ANOTHER FULL MAP SCREENSHOT!
And again, a beautiful FULL MAP SCREENSHOT!Having successfully completed the map-design-only scenario, I want to start a new project with you, but this time a playable scenario! It won't be anything too complex - just a linear role playing game.
The rules:
- THE BEGINNING:
- We start with the map as shown in the screenshot above. It consist of loads of squares. I also added some rivers and seas, to increase the chance that the map will eventually be a whole instead of a load of tiny squares.
- You can all sign up to work on it by posting YOUR EMAILADDRESS in this thread.
- You'll then be added to the Future Designers list below.
- When you're number one on that list, I will send the latest version of the map to you.
- You then have TWO days to work on it.
- SQUARES:
- You will have one of the squares to work on. The first player starts in the bottom corner, second one in the one adjecent to it - the numbered flags I placed there indicate which one.
- You can do nearly anything within your square. But please leave the rivers as they are - although you may add shallows. Also, mind that the borders between your square and the unfinished adjecent squares remain recognisable for the next designers. The borders between your square and finished adjecent squares must be unrecognisable!
- Don't go outside your own square! You are allowed to tweak the squares of others with small objects etc, but don't add anything big there.
- TRIGGERS:
- Create your triggers in the trigger group named "square #", the # being your number.
- There is a separate trigger group "Base" for all basic triggers to modify protounits, grant techs, set ages, a day-night cycle, etc. You may add there, too.
- Give your triggers consequent names!
- Spoofed chat for dialogues, message for "gold obtained" etc.
- Highlight talkable units and pick-upable objects with healing SFX or sky portal thingeys.
- There's a SKIP-CHEAT now, which is "not again". Enter it to skip to (currently) square 11!
- ADMINISTRATION:
- It is possible that you cannot finish your square in time. In that case, just sign up again and you can work on it further next time!
- If your square is finished, you can start another square the next time it's your turn. But remember: only one square per turn!
- Buggy squares might be removed later.
- Save the file as ...-###.scx, the ### being the next number in line.
- When you're done or when your time is up, you have to send the map back to the next one the list. Please send a carbon copy to me, emailaddress: [mynicknamehere]@gmail.com
- If the scenario isn't back in my inbox after those 48 hours, or if you didn't follow the rules, I will just send the latest version I have to the new number one, and any additions made by you will be lost.
- You can sign up as often as you want, but there have to be five other people between your turns.
- I'll keep track of all the past designers and how often they have participated. It might turn out handy later.
- HAVE FUN!
The RPG story
There is no real story - it'll probably unfold when we're working on it. However, I decided the main character to be a priest called Ionus, with increased HP, speed, amount of projectiles, range and LOS. I don't know why, but I think it'll be quite a nice guy to walk around with. Plus he knows magic so he might change appearances if we don't like his priesty look anymore Summary of the story so far:
-Ionus begins in a small town.
-Ionus passes a rock slide.
-Ionus passes through a dark, hillish area full of demons.
-Ionus passes through a village.
-Ionus passes through another village full of priests.
-Ionus passes through a strange, foresty area.
-Ionus passes through another village.
-Ionus passes through another forest.
-Ionus finds that the source of evil is a demon called Kelos. (not related to Kelos Designs in any way )
-Ionus helps defend a city against bandits.
-Ionus defeates a large fire giant.
-Ionus passes through all sorts of traps and puzzles.
-Ionus goes through a small norse village.
-Ionus wanders through a mystifying Gaia forest.
-Ionus finds Kelos in the forest and a boss begins.
-Ionus has a vision and sees a woman called Tikal! She gives Ionus some information on Kelos.
That's basically it! So, post your emailaddress here and we can get this going.
Future designers list:
- AngleOfLight (cheddar_cheese_and_bacan@hotmail.com)
This list will have a maximum of twenty people on it.If the list is full, I will ignore all signups until the list is back to 10 people. A message on top of this thread will indicate when that is the case.
Note: The lists below don't really have any consequences. Everyone still has the same rights in this project. Even the silly ones. Past Designers List:
- Deathman Rts nl (willempie15@hotmail.com)
- Ilum Tupac (Michielmommersteeg@msn.com)
- Tiber Septim (dragonstone60@hotmail.com)
- antisback (..)
- Citrus Caesar (efblundell@tiscali.co.uk)
- gerbs (megagerbil3000 at yahoo dot co dot uk)
- I Love Bananas (blaziken_2@hotmail.com)
- SwordStorm (AoM_SwordStorm@hotmail.com)
- I Love Bananas (blaziken_2@hotmail.com)
- tombit (tombit@msn.com)
- Paperfriend (erik_nemmers@hotmail.com)
- AngleOfLight (cheddar_cheese_and_bacan@hotmail.com)
- annihilator2000 (timothymartin@sympatico.ca)
- I Love Bananas (blaziken_2@hotmail.com)
- Titan602 (titan602@hotmail.co.uk)
- deathman rts nl (willempie15@hotmail.com)
- gerbs (megagerbil3000 at yahoo dot co dot uk)
- AdZyZ (adam_hlt@hotmail.com)
- Deathman Rts nl (willempie15@hotmail.com)
- gangsta4lyfe (astroballer@hotmail.com)
- tombit (tombit@msn.com)
- Titan602 (titan602@hotmail.co.uk)
- AngleOfLight (cheddar_cheese_and_bacan@hotmail.com)
- AgeofKnights (greyfox259@yahoo.com)
- deathman rts nl (willempie15@hotmail.com)
- PharaohZ (wstanley@dodo.com.au)
- Titan602 (titan602@hotmail.co.uk)
- deathman rts nl (willempie15@hotmail.com)
- Paperfriend (erik_nemmers@hotmail.com)
- AdZyZ (adam_hlt@hotmail.com)
- Yeebaagooon (yeebaagooon@hotmail.co.uk)
- dragonfreakO16 (dragonj@verizon.net)
Silly Persons List:- Hatstand didn't send anything back
- Henry The Lion didn't send anything back, TWICE.
- Archaeopterix was too lazy to update the thread for some time and then skipped himself without prior notice.
- RiderOfEternity has a silly overheating computer.
- nuclear arbitor submitted an invalid email adress.
- SwordStorm, for forgetting it's better to be sad than to be happy, and also for not carbon copying it to me resulting in precious time-loss.
- shadeslayer, for not responding.
- Papaya, for not responding.
- ChonKatarn, for lacking the time.
- Shotsey, for not responding.
- Daysar, for not responding.
- Weezer, for not responding.
- Cirruis, for not responding (just once, though).
- Iceacool, for not responding.
- Locobear, for not responding.
Great Contributors List:- Antisback fixed a big bug
- deathman rts nl fixed a lot of bugs
- Paperfriend for adding the cool skip-cheat, for fixing bugs, and for telling us what he's done.
- Tombit, for apologizing for a mere 1 day delay kindly, for telling us what he's done in great detail, and for summarising the plot!
[This message has been edited by Archaeopterix (edited 02-28-2007 @ 03:16 PM).]