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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » how do you make the music keep goin wihtout use the dumb timer to restart it?
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Topic Subject:how do you make the music keep goin wihtout use the dumb timer to restart it?
slayerm11
Mortal
posted 02 July 2006 10:45 PM EDT (US)         
im terid of always messing up the times and over lapping the music and some times it just plays on adding to the music befor it, and then well its gets messy and laggy then snyc error is bond to happen.

HELP A.S.A.P.

AuthorReplies:
nuclear arbitor
Mortal
posted 03 July 2006 00:41 AM EDT (US)     1 / 26       
u mean u dont like fixing the music so that it dosnt over lap and cuase sycn errors? i dont really have any ideas except stop the music then start the other. use like a 1 millisecond timer.

in the future plz ask this kind of thing in the questions thred. its keeps the fourm clean


death is not the worst, it is the ultimate end
slayerm11
Mortal
posted 03 July 2006 00:53 AM EDT (US)     2 / 26       
tried it still didnt work some of the times
gangsta4lyfe
Mortal
posted 03 July 2006 11:42 AM EDT (US)     3 / 26       
do this:

Trigger_1
Condition: Millisecond=1
Effect:Music Filename=(whatever music you want)
Fire Event=Trigger 2

Trigger_2
Condition: Timer=(However long the first song is,plus 1 millisecond)
Effect:Music Filename=(whatever music you want)

if you want the same music to keep going over and over again make trigger 2 looped.

your welcome.


§)Proud Member of Purple Designs Studios
|AomTT Nickname:LoN_Nidhogg|
Ω| Purple Design Studios |Ω
Ψ| AomTT Nickname:LoN_Nidhogg |Ψ
He who laughs last didn't get it.

[This message has been edited by gangsta4lyfe (edited 07-03-2006 @ 11:42 AM).]

Paperfriend
Mortal
posted 03 July 2006 12:28 PM EDT (US)     4 / 26       
You really can't read, can you?

Yes, periods and smileys are the same for me
No matter what you say
gangsta4lyfe
Mortal
posted 03 July 2006 01:02 PM EDT (US)     5 / 26       
what didnt i read?

§)Proud Member of Purple Designs Studios
|AomTT Nickname:LoN_Nidhogg|
Ω| Purple Design Studios |Ω
Ψ| AomTT Nickname:LoN_Nidhogg |Ψ
He who laughs last didn't get it.
Paperfriend
Mortal
posted 03 July 2006 02:15 PM EDT (US)     6 / 26       
nuclear arbitor's post

Yes, periods and smileys are the same for me
No matter what you say
gangsta4lyfe
Mortal
posted 03 July 2006 02:43 PM EDT (US)     7 / 26       
yes i did.

§)Proud Member of Purple Designs Studios
|AomTT Nickname:LoN_Nidhogg|
Ω| Purple Design Studios |Ω
Ψ| AomTT Nickname:LoN_Nidhogg |Ψ
He who laughs last didn't get it.
Paperfriend
Mortal
posted 03 July 2006 02:44 PM EDT (US)     8 / 26       
So you like repeating things?

Yes, periods and smileys are the same for me
No matter what you say
gangsta4lyfe
Mortal
posted 03 July 2006 02:57 PM EDT (US)     9 / 26       
just stop bugging me all the time.

§)Proud Member of Purple Designs Studios
|AomTT Nickname:LoN_Nidhogg|
Ω| Purple Design Studios |Ω
Ψ| AomTT Nickname:LoN_Nidhogg |Ψ
He who laughs last didn't get it.
pftq
Mortal
posted 03 July 2006 02:58 PM EDT (US)     10 / 26       
You can use Sound Filename's fire event field to fire the next trigger after the song is finished.

Only drawback is players cannot turn off music.

Paperfriend
Mortal
posted 03 July 2006 03:02 PM EDT (US)     11 / 26       

Quote:

just stop bugging me all the time.


Make sure I can't bug you.

Yes, periods and smileys are the same for me
No matter what you say
nottud
Hero
posted 03 July 2006 04:27 PM EDT (US)     12 / 26       
@pftq - Use play diolog to do it. You can block that by telling it to play a sound that doesn't exist. e.g. a sound named default.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
pftq
Mortal
posted 03 July 2006 08:21 PM EDT (US)     13 / 26       
?

Use it to do what? Turn off the sound? I don't understand your point.

[This message has been edited by pftq (edited 07-03-2006 @ 08:21 PM).]

sweetname
Mortal
posted 03 July 2006 11:56 PM EDT (US)     14 / 26       
Bah, you trigger fools!

Fine, I'll make a guide (within a day or two) on customizable music for scenarios...

Check the forum for the thread...

By the way this is horribly wrong:

Quote:

You can use Sound Filename's fire event field to fire the next trigger after the song is finished.
Only drawback is players cannot turn off music.

Of course you can turn it off (and turn it back on) while using sound filename. Full explanation in the guide...

pftq
Mortal
posted 04 July 2006 02:19 AM EDT (US)     15 / 26       
sweetname
Mortal
posted 04 July 2006 04:49 AM EDT (US)     16 / 26       
Yeah, but you don't need to use mute. You can make it stop playing music immediately, when the track finishes, or whenever using standard triggers.
pftq
Mortal
posted 04 July 2006 06:33 AM EDT (US)     17 / 26       
LOL no no that's not what I'm refering to lol - you had me confused there for a bit.

I'm talking about if the player doesn't want to hear music from the game - it'll be annoying to that person for not being able to mute it via options.

Of course you can use triggers however - but then it may be a bit confusing to tell your players how to deactivate the music some other way (besides the options menu).

nottud
Hero
posted 04 July 2006 01:03 PM EDT (US)     18 / 26       
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,22458,30,all

My block music trick.


The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
Cirruis
Banned
posted 05 July 2006 00:58 AM EDT (US)     19 / 26       

Quote:

Make sure I can't bug you.


How about don't be an asshole?
sweetname
Mortal
posted 05 July 2006 02:30 AM EDT (US)     20 / 26       
Wrong.

Paperfriend will be defended. Enough said.

Paperfriend
Mortal
posted 05 July 2006 05:53 AM EDT (US)     21 / 26       

Quote:

How about don't be an asshole?


He makes a mistake, I point him to it. End of story.

Yes, periods and smileys are the same for me
No matter what you say
sweetname
Mortal
posted 05 July 2006 02:55 PM EDT (US)     22 / 26       
Read my statement in Paperfriend's signature. Then read it again. If you're still unsure, read it again.
papaya
ಠ_ಠ
(id: X_MOSS)
posted 05 July 2006 03:15 PM EDT (US)     23 / 26       
Alright guys, cool down a stop fighting for a little while.

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but youíre not in the slightest
its happening now and itís always been like this.
Cirruis
Banned
posted 05 July 2006 06:39 PM EDT (US)     24 / 26       
There some adults that look like toddlers and I think Papaya is an adult that looks like a toddler.
sweetname
Mortal
posted 05 July 2006 06:41 PM EDT (US)     25 / 26       
Cirrius, you just posted three times in a row on three different threads, none of which made any sense. Are you being random for fun or do you really have no idea how to communicate effectively?
Cirruis
Banned
posted 05 July 2006 07:40 PM EDT (US)     26 / 26       
I make perfect sense.
[font size=reely smal so no1 can reed except me because my eyes are really good] when the planets align[/font]
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