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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » PLAYER human triger help...
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Topic Subject:PLAYER human triger help...
Dark Ownage
Banned
posted 05 July 2006 09:39 PM EDT (US)         
Im making a map where if the player is not human i want his unit to die but when i click PLAYER human it says (yes/no) on/off wtf is that supposed to mean and what is this trigger for and if its not for that how could i do this help would be appreciated.

[This message has been edited by Dark Ownage (edited 07-05-2006 @ 09:43 PM).]

AuthorReplies:
RicorianGuardian
Mortal
posted 05 July 2006 09:52 PM EDT (US)     1 / 9       
use the question thread

SAVE THE WADJETS
I was on these forums before you were BORN!!!
Dark Ownage
Banned
posted 05 July 2006 10:12 PM EDT (US)     2 / 9       
Im sorry but thats not the answer i was looking for please try again.
Neko Magi
Mortal
posted 05 July 2006 10:14 PM EDT (US)     3 / 9       
Acculally, that's the right answer. Use the question thread please. It helps keep our fourms nice and clean. The more threads you make, the more space you waste. Your signature means nothing. People won't respect you if you carelessly create threads. Please, use the question thread.

[This message has been edited by Neko Magi (edited 07-05-2006 @ 10:39 PM).]

Paperfriend
Mortal
posted 06 July 2006 04:14 AM EDT (US)     4 / 9       
1. Use the question thread, huney
2. Please explain your question better, I don't really understand.

Yes, periods and smileys are the same for me
No matter what you say
Dark Ownage
Banned
posted 06 July 2006 04:31 PM EDT (US)     5 / 9       
Ok I believe this is with the new triggers but I have a "PLAYER human" trigger condition and it says yes/no and asks if i want yes/no on or off wtf is tht supposed to mean and what is this trigger for. What im trying to say is how can i make it to where if the player is a cpu he gets erased out of the game or just have all of his units killed. With your question thread there is no reason for a forum and the only one spamming here is all of you.
sweetname
Mortal
posted 06 July 2006 04:50 PM EDT (US)     6 / 9       
As long as people make an attempt to find the information somewhere on this website before making a new thread, I see no reason why they shouldn't do so. In addition, I would very much like to know the answer to this question so, if you can, please answer him.
papaya
ಠ_ಠ
(id: X_MOSS)
posted 06 July 2006 05:02 PM EDT (US)     7 / 9       
Well, looking at the XML code for the effect:

<Condition name="PLAYER Human">
<Param name="Player" dispName="$$22301$$Player" VarType="player">1</Param>
<Param name="MyBool" dispName="$$99420$$YesNo" VarType="bool">True</Param>
<Expression>kbIsPlayerHuman(%Player%)==%MyBool%</Expression>
</Condition>

I don't see this "on/off" option you are talking about. Care to provide a screenshot?

Otherwise, for player number, put in the number player you want to check, and for the "true" button, make sure that it's unchecked.


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its happening now and itís always been like this.
nottud
Hero
posted 07 July 2006 12:05 PM EDT (US)     8 / 9       
On means yes and off means no.

I hope that helps.
If you want condition that a player IS human, have in on
If you want condition that a pLayer ISN'T human, put off


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Dark Ownage
Banned
posted 07 July 2006 03:57 PM EDT (US)     9 / 9       
Also The change name by name trigger i want to rename a minion a zombie not by army but by change name by name trigger so i put in minion for unit and zombie for name active loop etc and it dosnt work i also tried the unit # for unit name but that still dosnt work plz help.
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