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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Rather minor discoveries, one may be important however.
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Topic Subject:Rather minor discoveries, one may be important however.
RicorianGuardian
Mortal
posted 14 July 2006 05:28 PM EDT (US)         
Alright, I have a couple of very minor discoveries.

First of all, all trees allign to the grid as well as berry bushes. If you have a settlement that you want the AI to build on in a forest or something, then you could just fire the trigger with a tree.

Also, I found out annother cause for trigger lock. If you ever put quotes or slashes or anything thats unnalowed when renaming units into a play dialogue input field, it causes trigger lock. Just watch out.

Also, about placing single trees, like when I want to do a savanah instead of a dense forrest, where are they in the editor? I can never find them in place objects. Are they under their name that comes before the word tree?


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AuthorReplies:
Alex
(VIP) Reverie World Studios
(id: pEpsIdUDe_123)
posted 14 July 2006 05:34 PM EDT (US)     1 / 12       
Cool. Though, the second one is pretty common knowledge.

RicorianGuardian
Mortal
posted 14 July 2006 05:36 PM EDT (US)     2 / 12       
Hm. Ok. Its just that I didn't see it as a possible cause for trigger lock in the trigger lock thread by KJ(?).

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nottud
Hero
posted 14 July 2006 05:37 PM EDT (US)     3 / 12       
I don't get this AI build on settlement thingy.

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RicorianGuardian
Mortal
posted 14 July 2006 10:27 PM EDT (US)     4 / 12       
You mean you understand the conscept but you dont know why it is or you have no clue what im refering to? In the case of the second one, a settlement has to align to the grid for the AI to build on it. I know you're a big scenario designer but you might not to RMS or RMS type scens so i guess its possible for you not to get it.

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Tombit
Mortal
posted 14 July 2006 11:41 PM EDT (US)     5 / 12       
People do use view terrain grid right? It is so useful if you are placing things in lines or in an order, and also for eyecandy.

Nice finds. To align a settlement to the terrain grid though, use the align to grid button in the place objects menu. It comes with reyk's new editor...


...
AdZyZ
Mortal
posted 15 July 2006 02:30 AM EDT (US)     6 / 12       
I believe they can either be found under "T" or the starting letter of the tree type.

-[Hello..
jml
Mortal
posted 15 July 2006 04:15 AM EDT (US)     7 / 12       
@ tombit

To align a settlement to the terrain grid though, use the align to grid button in the place objects menu. It comes with reyk's new editor...
____________________________________________________________­__
Okay, but how can you make absolutely sure this is gonna make an " AI buildable " settlement? It's so unprecised as a method, and takes hours. I wouldn't use that, and it's kind of hard to verify every single settlement at the end. The berry bush trick is fully automatic, fast... and totally reliable. You can select 30 berry bush for one trigger, one click... Not Bad.

I Love Bananas
Mortal
posted 15 July 2006 05:52 AM EDT (US)     8 / 12       

Quote:

Also, about placing single trees, like when I want to do a savanah instead of a dense forrest, where are they in the editor? I can never find them in place objects. Are they under their name that comes before the word tree?

Savannah Tree. Simple and easy.

Quote:

First of all, all trees allign to the grid as well as berry bushes. If you have a settlement that you want the AI to build on in a forest or something, then you could just fire the trigger with a tree.

Nice find.




Sweet baby maizes!
Tombit
Mortal
posted 15 July 2006 06:26 AM EDT (US)     9 / 12       

Quote:

Okay, but how can you make absolutely sure this is gonna make an " AI buildable " settlement? It's so unprecised as a method, and takes hours. I wouldn't use that, and it's kind of hard to verify every single settlement at the end. The berry bush trick is fully automatic, fast... and totally reliable. You can select 30 berry bush for one trigger, one click... Not Bad.

...What?

You select the settlement, you press the button, and it will be aligned to the grid. If that takes you hours, there is something wrong with you.


...
jml
Mortal
posted 15 July 2006 11:39 AM EDT (US)     10 / 12       
@ tombit

  • There is nothing wrong with me. I'm so smart and even more beautiful.
  • There is nothing wrong with you. You're about the same, just a little less.
    ______________________
    use the align to grid button in the place objects menu. It comes with reyk's new editor...
    ______________________

    So let me think a bit... Done! About that: this amazing button is only for Titans! And I'm only Vanilla. This is why we got this little misunderstanding you and I. See, life is beautiful... and full of mystery. No harm intended. Just a little fast to answer... as always.

  • RicorianGuardian
    Mortal
    posted 15 July 2006 01:05 PM EDT (US)     11 / 12       
    Also, as jml said, the berry bush (or tree ) trick is faster.

    Let's say you want to make 7 AI buildable settlements.

    0ur method:

    1. Place a bunch of trees, berry bushes, or- i just discovered-farms around the map where you want the settlements to be.
    2. select them all
    3. click triggers
    4. click insert
    5. make the effect units change type
    6. click unit, optionally clikc show to double check.
    7. make the input field settlement
    done

    Your method:
    1. click view grid
    2. make a settlement
    3. click view
    4. click allign to grid
    5. make a settlement
    6. click view
    7. click allign to grid
    8. make a settlement
    9. click view
    10. click allign to grid
    11. make a settlement
    12. click view
    13. click allign to grid
    14. make a settlement
    15. click view
    16. click allign to grid
    17. make a settlement
    18. click view
    19. click allign to grid
    20. make a settlement
    21. click view
    22. click allign to grid

    7 steps vs 22, and your method is only available for TT with rey'ks editor.

    I'll let you draw the conclusion.


    SAVE THE WADJETS
    I was on these forums before you were BORN!!!

    [This message has been edited by Ricorianguardian (edited 07-15-2006 @ 01:07 PM).]

    PrplPplEater
    Mortal
    posted 15 July 2006 02:20 PM EDT (US)     12 / 12       
    Something completely unnecessary and random:

    Hey Banannas I love the song on your freewebs =)

    VH is the best. Too bad its one of those polyphonic versions though...

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