When creating a shop in an RPG type scenario, how do you make it so that when I return, the items can be bought for additional gold BUT they don't loop so you don't buy the item 50,000 times.
For example: I put the trigger for buying food on a loop, and when I clicked the food flag then clicked the shopkeeper to confirm, it looped and bought 150 food over and over again until I clicked elsewhere. Is there a way to make it so that it doesn't do this Thanks, Bob [This message has been edited by PrplPplEater (edited 07-20-2006 @ 05:59 PM).]