I have made a scenario and it is hide and seek it has 10 triggers and there all chat contains 5 of the triggers are boot player so if player 1 types in kill player 3 it kills player 3 but wen i do this online it syncs out same with when i make a person hunter by typing for example make player 4 hunter there person turns in to an anubite but about 4 secs. after that happens the game syncs out i hosted gam 5 times each time it syncd plz help me!!
[This message has been edited by Dimir_Guildmage (edited 07-16-2006 @ 03:55 PM).]
Author
Replies:
papaya ಠ_ಠ
(id: X_MOSS)
posted 16 July 2006 04:24 PM
EDT (US)
1 / 5
The condition Chat Contains does not work online. Instead use a differnt condition, like distance to unit then make a "boot section" in the scenario where player one has the option to book players by moving his unit to a certain place marked "Boot player 1", etc.
oh you can wait for what I can give you know what I am so you know how I live try to look proud but you’re not in the slightest its happening now and it’s always been like this.
Paperfriend Mortal
posted 16 July 2006 05:16 PM
EDT (US)
2 / 5
You forgot the most important bit:
Quote:
Use the question thread!
Yes, periods and smileys are the same for me No matter what you say
Dimir_Guildmage Mortal
posted 16 July 2006 06:56 PM
EDT (US)
3 / 5
thank u for answering me o and i am new i just registered to day
fredes99 Mortal
posted 20 July 2006 08:17 PM
EDT (US)
4 / 5
chat contains doesnt work online just make a booter
Why isnt paperfriend a moderator?
Paperfriend Mortal
posted 21 July 2006 05:06 AM
EDT (US)
5 / 5
Please do not repeat answers, you make yourself look dumb.
I hope you consider me polite, if not e-mail a moderator so they can ban me. Thank you for your cooperation.
Yes, periods and smileys are the same for me No matter what you say
[This message has been edited by Paperfriend (edited 07-21-2006 @ 05:07 AM).]