I cannot work out how to have an animal such as a goat to always be gaia in my scenario. (as in it always has a brown collar, even when other players go near it) Could anyone tell me how to do this? Sorry if this has been posted before, but I searched
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Replies:
PrplPplEater Mortal
posted 29 July 2006 01:07 PM
EDT (US)
1 / 9
If units are in area, convert goat to player 0. Loop.
How do you do that? I am fairly new to the world of scenario making as you can tell. Also, I used to know how to make a unit have the same name as the player (eg a villager with the same name as player 1) but now I have forgotten, could anyone tell me?
[This message has been edited by Yoma4 (edited 07-29-2006 @ 02:16 PM).]
Nodgene Mortal
posted 29 July 2006 02:53 PM
EDT (US)
3 / 9
make the goat player "nature", surely?
"That's your excuse for everything... Someone's either pregnant or a communist." Protecting the public from the Christian Taliban since forever.
PrplPplEater Mortal
posted 29 July 2006 03:30 PM
EDT (US)
4 / 9
Unit/Army in LoS for players 1, 2, 3 etc. at diameter 10, operator >=,
Then Convert Unit/Army, goat, to player 0.
I don't know the actual trigger names off the top of my head.
Trigger: Goat (Active, loop) Condition: Always Change units in area: select the goats, and a tree or a bush or somthing that won't be destroyed. goat p1 to p0 (YOu might want multiples, one for every player) change goat to goat.
The mind knows only what lies near the heart. The Poetic Eddas
So long, Paperfriend, and thanks for all the fish.
Chamale Mortal
posted 01 August 2006 09:39 PM
EDT (US)
8 / 9
That won't work, Daysar. The goat won't move and will stay at 50 food.
I'm on a a mac, I don't have titans, I'm new to age of mythology but not all RTS. Pi memorisers club! Not to be confused with Pi club! Memorise Pi to at least 10 decimal places (3.1415926535) and post what you have memorised in your signature! 3.141592653589793238462643383279502884197169399375105820974944
PrplPplEater Mortal
posted 02 August 2006 01:22 AM
EDT (US)
9 / 9
No, but this will:
I've said it once, I'll say it again.
Trigger: Goat (Active, Loop)
Conditions
Units Owned
Player 1 Unit (select goat)
Effects
Convert Units
Unit (select goat(s)) Player 0
There's no need to change the goat into a goat because when it is converted, it doesn't change protounit types, just teams.