I can't offer you screenshots (sorry) so i'll try to explain a bit.
Each of 5 players has a lane to defend with towers. Every 20 seconds they get a set income of gold. To increase this income, they must produce units at their stationary bases,
and these units will be sent down the lanes of their enemies. Diffrent units will have different HP, cost, and income increase.
Each player has 30 lives, when all 30 are gone, you lose.
Screenshot: (lawl) Let's say that's player one's lane. When player 5 makes a unit at their base, a copy of it, only controlled by a CPU player 6 will be spawned at point X. Player one must build in his or her lane to stop the units from getting to point Y. The map terrain is 100% complete, and triggers are 99% complete. PLEASE READ: [This message has been edited by fubudis (edited 11-09-2006 @ 11:13 PM).]
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I'm having a problem with the army deploy trigger that spawns units at point X for any player when another player makes a unit. When i test the scenario in the editor, everything works great. However, when i move to online play, EVERY trigger works perfectly, except the triggers that spawn units at point X don't. The trigger will increase player income, kill the unit at their base, and so forth, but it just wont 'deploy' the army at point X. I have it on loop, active, run immediately, and high priority but it just won't work... Any ideas? This is the one thing stopping me from realeasing online.
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If you give a man a match, he will be warm for an hour. If you set a man on fire, he will be warm for the rest of his life.