You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.14 replies
Age of Mythology Heaven » Forums » Scenario Design » Implode shpere as a unit?!?!
Bottom
Topic Subject:Implode shpere as a unit?!?!
FenrirKeyblade
Mortal
posted 07 June 2007 01:50 PM EDT (US)         


Heres what i did:

Place an anubite, then place some other unit for player two right next to it, also add another unit other than anubite for you so you dont lose, also place a revealer on the anubite. Open the trigger editor and add these triggers:


Trigger_1:
Trigger: Active
Condition: Timer 1 sec
Effect: change unit type-(the anubite)To meteor.
Fire event: Trigger_2

Triggger_2:
Condition: Timer 1 sec
Effect: Change unit type-(the anubite) To anubite.

Trigger_3:
Exact same as trigger one but the timer is 3 seconds. And make the fire event for trigger 4.

Trigger_4:
Exact same as trigger 2 but the timer is 3 seconds.

Trigger_5:
Trigger: Active, and loop.
Condition: Always
Effect: Transform all units on map- Meteor to spc meteor
Transform all units on map- Anubite to spc meteor
Transform all units on map- Spc meteor to implode sphere.

__________________________________________________________

When you playtest it, make sure to have the anubite selected before the triggers get activated, The sphere wont move, it wont attack, and when you delete it, it stays there but you cant select it, and when you dis-select it you cant select it again.

Pardon me if this has already been discovered. I also dont know how this could have a use but it might spark some ideas.

[This message has been edited by FenrirKeyblade (edited 06-07-2007 @ 01:52 PM).]

AuthorReplies:
Mephiles
Mortal
(id: Titan602)
posted 07 June 2007 02:15 PM EDT (US)     1 / 14       
Interesting!

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
FenrirKeyblade
Mortal
posted 07 June 2007 02:21 PM EDT (US)     2 / 14       
Im trying to think how i could make it to were you can control it.

[This message has been edited by FenrirKeyblade (edited 06-07-2007 @ 02:22 PM).]

Mephiles
Mortal
(id: Titan602)
posted 07 June 2007 02:23 PM EDT (US)     3 / 14       
Edit the speed of the spc meteor

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
FenrirKeyblade
Mortal
posted 07 June 2007 02:24 PM EDT (US)     4 / 14       
I edited the speed of the implode sphear and that didnt work, ill try spc.

Spc didnt work either.

[This message has been edited by FenrirKeyblade (edited 06-07-2007 @ 03:39 PM).]

andrewv42
Mortal
posted 08 June 2007 00:56 AM EDT (US)     5 / 14       
Can it atttack? If so, then we can do some special scenario effects.

Hello, my name CHEEZ BIX:
  • Download the beta version of my map, Hero Wars: Godpowers Unleashed!
  • LuCkyMaN
    Mortal
    posted 08 June 2007 00:57 AM EDT (US)     6 / 14       
    Cool, I like your curiosity.

    Beta(eyecandy)Team Leader of Omega Studios
    Try some of my maps reviews appreciated.
    nottud
    Mortal
    posted 08 June 2007 11:52 AM EDT (US)     7 / 14       
    Implode sphere cant be given speed.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    DBGT44
    AoMH Review Team
    posted 08 June 2007 12:25 PM EDT (US)     8 / 14       
    There has been some work about transforming Implode sphere but the thing I liked was that you can select it and see its attack. Remarkable. There was guide on the attack made by an implode sphere but this would surely be better I suppose

    Reconcile not with the fear of the snake, but embrace it as your own...
    FenrirKeyblade
    Mortal
    posted 17 June 2007 05:15 PM EDT (US)     9 / 14       
    It cant attack, but i supspect that when you invoke the implode god power that the sphere has some sort of invisible ranged attack and that the swirly mist is all just for looks, and when the sphere sucks up enemies it's units being garrisoned into an enemy unit (implode sphere.) But the only way to activate its attack is invoking the god power, i will look more into it and see if i can unlock it and turn it into an acuall unit.

    On a side note, nottud figured out how to garrison units into implode shpere so i am assuming that my theory is correct.
    nottud
    Mortal
    posted 18 June 2007 12:37 PM EDT (US)     10 / 14       
    The units don't actually garrison in the implode sphere - To garrison units in the implode sphere, I had to put them in a different unit and transform it into an implode sphere.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    FenrirKeyblade
    Mortal
    posted 18 June 2007 01:16 PM EDT (US)     11 / 14       
    Oh i see, i didnt thourouly look throught that nottud, well then, i wonder if my theory is correct that it can only garrison enemy units, it might also be classified as a building, hence it not being able to move but having attack, i still dont see how it can attack if it doesnt have range and if it cant move, that is the question puzzling me, ill look into the protox and see if i can find out more.

    I found this out:

    In its code it says this:



    I do not know what that means but im guessing it attacks everything, even itself.
    I also found out that its movement type is by air:

    air

    Its maximum range is also one, its also invulnerable, and heres a line of code i dont understand:



    Heres all of the code if you want to look at it:



    2742
    23411
    0.0000
    10.0000
    10.0000
    air
    NoUnitAI
    DoNotCreateUnitGroupAutomatically
    DoNotShowOnMiniMap
    NonSelectable
    NonAutoFormedUnit
    Nonmoveable
    NonCollideable
    NotSearchable
    NoBloodOnDeath
    NoTieToGround
    CorpseDecays
    Invulnerable








    Thats all i got, i dont klnow of anything that would make it me moveable and selectable in game. I also dont know why it wont show the code, please edit the message to see it.

    I also changed it to where in the protox it is moveable and the movement type is ground and that it is selectable, the only thing it wont do is attack and it doesnt accually count as a unit.

    ~O.Fenrir.O~
    <.o\Keyblade/o.>
    (
    /^\)
    \./

    [This message has been edited by FenrirKeyblade (edited 06-18-2007 @ 05:02 PM).]

    nottud
    Mortal
    posted 19 June 2007 12:13 PM EDT (US)     12 / 14       
    </unit>
    <unit id="309" name="Implode Sphere">
    <dbid>2742</dbid>
    <displaynameid>23411</displaynameid>
    <los>0.0000</los>
    <corpsedecaltime>10.0000</corpsedecaltime>
    <corpsedecaydelay>10.0000</corpsedecaydelay>
    <movementtype>air</movementtype>
    <flag>NoUnitAI</flag>
    <flag>DoNotCreateUnitGroupAutomatically</flag>
    <flag>DoNotShowOnMiniMap</flag>
    <flag>NonSelectable</flag>
    <flag>NonAutoFormedUnit</flag>
    <flag>Nonmoveable</flag>
    <flag>NonCollideable</flag>
    <flag>NotSearchable</flag>
    <flag>NoBloodOnDeath</flag>
    <flag>NoTieToGround</flag>
    <flag>CorpseDecays</flag>
    <flag>Invulnerable</flag>
    <action name="HandAttack">
    <param name="MaximumRange" value1="1"></param>
    <param name="Damage" type="Hack" value1="200" options="AttackSelf|AttackAllies|AttackEnemy|AttackGAIAUnits"></param>
    <param name="AttackAction"></param>
    <param name="Rate" type="All" value1="1.0"></param>
    <param name="MuteDamage"></param></action>


    There you go - press edit to see how I made the code appear.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    nottud
    Mortal
    posted 19 June 2007 12:15 PM EDT (US)     13 / 14       
    [q]<flag>NoTieToGround</flag>[/q]Sounds like what makes the unit height changer tool work on it.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    FenrirKeyblade
    Mortal
    posted 19 June 2007 12:23 PM EDT (US)     14 / 14       
    Might be, maybe if you edited the protox to do that for all units it mihgt or might not work online, i dont want to find out cus i already tampered with the implode protox and had to reinstall game.

    ~O.Fenrir.O~
    <.o\Keyblade/o.>
    (
    /^\)
    \./
    You must be logged in to post messages.
    Please login or register

    Hop to:    

    Age of Mythology Heaven | HeavenGames