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| [This message has been edited by Elrich (edited 10-31-2013 @ 08:38 PM).] Author Replies:
papaya
ಠ_ಠ (id: X_MOSS)
posted 18 June 2007 10:43 AM
EDT (US)
1 / 7
Take a look at this thread and see if it helps:
EDIT: Actually, I think it might be because one of your triggers doesn't work online. So ignore the link above. oh you can wait for what I can give you know what I am so you know how I live try to look proud but you’re not in the slightest its happening now and it’s always been like this. [This message has been edited by PaPaya (edited 06-18-2007 @ 10:54 AM).]
Elrich
Hero
posted 18 June 2007 10:56 AM
EDT (US)
2 / 7
Yeah, I looked at that thanks. That helps when you have a scenario with a bad trigger that blocks the others, but my triggers DO work, just not in multi-player mode.
I was thinking it was something related to the scenario settings, because when I run it in test mode, I only choose which player I will be and the computer sets the rest of it and the triggers work. The same is the case when it worked when I loaded it as a Campaign, I was going to be player 1 and the computer sets the rest of the player info and the triggers worked again. BUT when you are in multi-player mode, you have to set on the screen which players are going to be computer-controlled, what teams they are on, and humans join your Hosted game and they fit into slots.. When I make a scenario and choose Major gods for my players, in the multi player screen, it asks for gods for your extra cpu players anyway, so I'm thinking I did something wrong on the Scenario-Players screen. Should I set them to Human, CPU or Unavailable? And what about the AI settings? That part is a mystery to me and perhaps where my mistake is... thanks for the help... Find the blood inside this stone Well, I know I've never shown what I feel, I've always known I plan my vengeance on my own - and I was always alone
AdamEric
Mortal
Fluttershy
Mortal (id: Freaky2)
Elrich
Hero
posted 19 June 2007 12:02 PM
EDT (US)
5 / 7
I appreciate your help. I have made a single player scenario before, but I never realized how many triggers don't work when creating a multiplayer scenario.
I tried creating a ghost army, then deploying the army in the middle of the screen and that doesn't work (works in single mode). Iknow army transport does not work. I tried creating the titan in the corner of the screen and assigning it an army, then deploying that army in the middle of the screen with no luck.. I created an army consisting of a single egyptian obelisk and used army change type - worked in test/single mode, not in multi-mode. The only way I have been able to create a unit was Unit Create, but then I cannot control the unit as desired since it did not exist from the beginning. I am coming from programming Age of Empires where you could move units only by source area and if you want player #/unit type... I guess what I need is a list of what works in multiplayer mode and what doesn't if that even exists. If not, perhaps I can do the research as I get more experienced in Myth/Titan triggers and compile the list myself. Thanks again for all your help.... Find the blood inside this stone Well, I know I've never shown what I feel, I've always known I plan my vengeance on my own - and I was always alone
Fluttershy
Mortal (id: Freaky2)
posted 19 June 2007 01:09 PM
EDT (US)
6 / 7
I tried creating a ghost army, then deploying the army in the middle of the screen and that doesn't workThat does work online. Just not for computer players. So you have to deploy it as a player, then convert it. (_̅_̅(̲̲̲̲̲̅̅̅̅̅̅(̅_̅_̲̅marij̲u̲̅an̲̅a̲̅̅_̅_̅_̅() (is not as helluva drug as pepe)
Elrich
Hero
posted 19 June 2007 03:40 PM
EDT (US)
7 / 7
thanks for all of your help. I got it
Find the blood inside this stone Well, I know I've never shown what I feel, I've always known I plan my vengeance on my own - and I was always alone [This message has been edited by Elrich (edited 01-13-2009 @ 02:21 PM).] Copyright © 1997–2024 HeavenGames LLC. All rights reserved. |