AdamEric
Mortal
posted 27 June 2007 10:16 AM
EDT (US)
2 / 19
I don't think certain triggers cause sync errors, because I have played scenarios online that don't even have triggers, and they went out of sync.
Also, I think that the link Paperfriend gave you is very outdated...
Real Echostar_X
Mortal
posted 27 June 2007 03:28 PM
EDT (US)
8 / 19
no there is a .0 after modifacation and on one the modify photo's is 0.02
Real Echostar_X
Mortal
posted 03 July 2007 04:56 PM
EDT (US)
9 / 19
hey if i make a list of triggs i used in my rpg would you tell me if i have to change on? Ill post it here.
These Are What I Used:
Conditions:
-Always
-Units In Area
-Is Dead
-Timer ( s not ms )
-Units In Area With "OR" On
-Player Resource Count
Effects:
-Modify Photounit
-Set Tech Stats
-Change Name
-Grant God Power
-Message
-Army Deploy
-Kill
-Set Player Defeated
-Set Player Won
-Flare Minimap
-Change Unit Type
-Flash Units
-Send Spoofchat
-Send Spoofchat To Player
-Player Destroy All Units
-Camera Track
-Play Dialog
-Cinamatic Mode On
-Cinamatic Mode Off
-Fire Event
-Grant Resources
Please Tell me If There Anything Wroung With These.
GreenLiquid
Mortal
(id: gummyWorm)
posted 04 July 2007 02:59 AM
EDT (US)
13 / 19
Does Army Deploy work in Multiplayer?
GreenLiquid
Mortal
(id: gummyWorm)
posted 04 July 2007 03:05 AM
EDT (US)
16 / 19
It doesn't work for comps? Ugh...
Does it work for Mother Nature?
GreenLiquid
Mortal
(id: gummyWorm)
posted 04 July 2007 03:12 AM
EDT (US)
18 / 19
Crud, I guess I have a little re-triggering to do. But oh well.