From the person who brought you Choose Your Hero RPG...Now brings you another map of its kind...sort of
[Narration]
"Centuries ago...5 races existed, some were violent and wanted war to start...others were mutual...then one day war broke out, no race was safe from the fury of the others...some tried alliances but they fell apart...
The races almost became extinct...and fled to far away lands...they have set up a temporary camp...and have found out, the rival races are back again..."
[/Narration]
The Races
The Dwarves: The Dwarves have high armour due to mining so much mithril, there speed is low because of the heavy armour but their attack is pretty decent.
The Humans: The Humans are all round people, with no strengths and no weaknesses (yeah right XD). There speed is good and can attack and get out pretty fast.
The Elves: The elves have learnt and mastered all forms of archery, some have even ventured into melee weapons. The elves have a huge range and LOS and use this to their advantage on the terrain.
The Ancient Atlanteans: The Ancient Atlanteans were the smarter race, they learnt to adapt the Dwarves Armour and Ballista technology into their own and also the Assassins weapons into their own, but at this cost it takes down their health and speed.
The Assassins: The assassins have high speed, attack and health but due to these 3 attributes they have comprimised there armour, which is lightweight clothing.
Extras
Extras which i have added into this map are:
~A weather system: It judges which stats go up and down (this is randomized) and it changes every minute (including the lighting according to what looks better with that kind of weather.
~A random music player: I know alot of people hate silence so i chose 18/30? of the default songs and put them into a randomize trigger.
~Sacred Trees: 4 Trees which grant god powers to whoever owns it, but watch out they cause damage to units who stay in the lava too long or even near its heat.
Mode Types and Diplomacy
The 3 mode types are:
~Survival
~Kill Wonder
~Tent mode
Kill wonder: explains itself what it does
Tent mode: you have 8 tents in your base, in 2 sets, destroy 1 set of tents to destroy 1 set of units in which the player can purchse, destroy both sets of tents to make him defeneless and then kill his wonder to kill him.
Survival mode: Pick one of 10 generals, you are given 15,000 gold in which to buy god powers/units in which to protect your general, all buildings and walls have been deleted.
Diplomacy 3v3: Explains itself delete it to make it 3 vs 3
Diplomacy FFA: Explains itself delete it to make it free for all.
Triggers Complete: 85%
Map Design Complete: 90% (Just minor addons to do)
Weather already used/being implemented:
~Snowstorm (Takes down LOS)
~Sunlight (Puts up speed)
~Lightningstorm (Takes down armour)
~Hurricane (Puts down speed)
~Rain (Put down attack)
"Centuries ago...5 races existed, some were violent and wanted war to start...others were mutual...then one day war broke out, no race was safe from the fury of the others...some tried alliances but they fell apart...
The races almost became extinct...and fled to far away lands...they have set up a temporary camp...and have found out, the rival races are back again..."
[/Narration]
The Races
The Dwarves: The Dwarves have high armour due to mining so much mithril, there speed is low because of the heavy armour but their attack is pretty decent.
The Humans: The Humans are all round people, with no strengths and no weaknesses (yeah right XD). There speed is good and can attack and get out pretty fast.
The Elves: The elves have learnt and mastered all forms of archery, some have even ventured into melee weapons. The elves have a huge range and LOS and use this to their advantage on the terrain.
The Ancient Atlanteans: The Ancient Atlanteans were the smarter race, they learnt to adapt the Dwarves Armour and Ballista technology into their own and also the Assassins weapons into their own, but at this cost it takes down their health and speed.
The Assassins: The assassins have high speed, attack and health but due to these 3 attributes they have comprimised there armour, which is lightweight clothing.
Extras
Extras which i have added into this map are:
~A weather system: It judges which stats go up and down (this is randomized) and it changes every minute (including the lighting according to what looks better with that kind of weather.
~A random music player: I know alot of people hate silence so i chose 18/30? of the default songs and put them into a randomize trigger.
~Sacred Trees: 4 Trees which grant god powers to whoever owns it, but watch out they cause damage to units who stay in the lava too long or even near its heat.
Mode Types and Diplomacy
The 3 mode types are:
~Survival
~Kill Wonder
~Tent mode
Kill wonder: explains itself what it does
Tent mode: you have 8 tents in your base, in 2 sets, destroy 1 set of tents to destroy 1 set of units in which the player can purchse, destroy both sets of tents to make him defeneless and then kill his wonder to kill him.
Survival mode: Pick one of 10 generals, you are given 15,000 gold in which to buy god powers/units in which to protect your general, all buildings and walls have been deleted.
Diplomacy 3v3: Explains itself delete it to make it 3 vs 3
Diplomacy FFA: Explains itself delete it to make it free for all.
Triggers Complete: 85%
Map Design Complete: 90% (Just minor addons to do)
Weather already used/being implemented:
~Snowstorm (Takes down LOS)
~Sunlight (Puts up speed)
~Lightningstorm (Takes down armour)
~Hurricane (Puts down speed)
~Rain (Put down attack)
[This message has been edited by Howmuchweed (edited 11-27-2007 @ 05:11 AM).]