The Sentinel and Scourge have long battled on the Earth, but neither of them are getting any closer to winning the war. To settle their conflicts, a preset clash has been made. Each team is allowed their general, 8 elite giants, and as many human soldiers as they want.
All of the 8 different giants have 4 unique attacks, which are activated by godpowers bought with resources. Each one also has a self-acting special ability. The giants are classified based on their stats. The classifications are brutes, assassins, assault, and support. Every player controls 4 giants, one from each class.
Please note that the stat increasing attack increase the stats temporarily. The hyperlinks are pictures.
Inferno Giant - a powerful demon with strong but expensive attacks
Class: Assassin
sp. att1: Heatwave - creates a small explosion which damages enemies (spy)
sp. att2:
sp. att3:
sp. att4:
sp. ability: Gains two permanent attack every time he dies
Frost Giant - a giant skilled at eliminating other giants
Class: Assassin
sp. att1: Frost - freezes units in an area (frost)
sp. att2:
sp. att3:
sp. att4:
sp. ability: Summons argus occasionally
Colossus - a giant who doesn't like to die
Class: Brute
sp. att1:
sp. att2: Warrior Form - takes off his armor to reveal his true form (spiders lair)
sp. att3:
sp. att4: Knights of Fury - changes all new spawning soldiers to weak knights for an amount of time (pestilence)
sp. ability: Gains attack when there are multiple enemy soldiers around him
Heka Gigantes - a ferocious monster who enjoys killing
Class: Brute
sp. att1: Shockwave - damages units with a shockwave, causing them to bleed (shockwave)
sp. att2:
sp. att3: Bone Crusher - gives the heka a temporary but large increase in his crush attack (prosperity)
sp. att4: Earthquake - an area damage attack that hurts soldiers but not buildings (earthquake)
sp. ability: Damages enemy giants within a certain radius of him
Walking Tree - the strongest of the mobile trees
Class: Assault
sp. att1: Carnivora - summons a man-eating plant that does not kill, but simply deposits its victims in its stomach (carnivora)
sp. att2:
sp. att3:
sp. att4:
sp. ability: summons two statues of lightning occasionally
Giant Farmer - an unusually large farmer
Class: Assault
sp. att1: Farmer Help - creates a villager who can farm (carnivora)
sp. att2:
sp. att3:
sp. att4:
sp. ability: heals faster than other giants
Minotaur Support - not exactly a giant, but he will when he grows up
Class: Support
sp. att1: Bull Rage - increases the minotaur's speed and attack for an amount of time (rain or vision. forgot)
sp. att2: Full Power - temporarily allows the minotaur to use his gore attack without recharge (rain or vision. forgot)
sp. att3:
sp. att4: Vortex - teleports your units to one location (vortex)
sp. ability: starts with a large los, which changes to normal when he is damaged
Troll Support - a mythical giant who likes to throw rocks
Class: Support
sp. att1:
sp. att2:
sp. att3: Eclipse - allows no special abilities to be used for an amount of time (eclipse)
sp. att4: Sandstorm - teleports some units and decreases the los of enemy giants (shifting sands)
sp. ability: starts with a large los, which changes to normal when he is damaged
Features
-8 giants to chose from
-40 special attacks and abilities
-8 buyable items for each giant
-Buyable units (mountain giants, einherjars, tartarian spawns)
-
-An
-Optional intro cinematic
-Team
-High morale for soldiers, based off enemies killed
-Respawn disabling system
-Lots of eyecandy
-Visual and sound effects
-Well over 1000 triggers!
A slideshow of screenshots can be found
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Latest Scenario: I Am Bear - The Cinematic (4.4)
A Sequel to the Titans Campaign: Rise of the World Power
[This message has been edited by That_Guy_U_Know (edited 12-04-2007 @ 01:11 AM).]