lol sorry to confuse you guys ill start over.
K im making a turn based game. At the start of the turn, which ever player, should receive between 1 and 6 gold (like a dice roll). So What i have done is that when a player, say player 1, wants to end their turn they move the camelry unit to a cinematic block. This kills the camelry and spawns a sphinx on the other players side. I have a trigger for the next player, (Player 2) that the condition is set so that when a Sphinx is within the area (the spawning area i predesignated) the effect is suppposed to kill the shpinx, spawn a camelry unit on the same side right next to where the sphinx was, and Fire the Quest Var Randomzie event. This randomize event is supposed to give the player between 1-6 gold every time a sphinx is spawned on their side.
This scenario works for turns rotating back and forth, but the Quest Var Randomize trigger may not function correctly because the game doesn't allow the same values of a random event (in this case how much gold you get) to appear again from the same Quest Var Randomize trigger.
Example: I randomly get 5 gold (value of 5 from the Quest Var randomize trigger fired from above conditions) one turn and then play my turn in the scenario. I then move camelry spawn to the cinematic block which spawns my opponents sphinx on his side. My oppoents shpinx then dies and activates his Quest Var Randomize trigger which gives him/her 1-6 gold. When then that player is done he/she moves his/her camelry to their cinematic block. This then spawns my sphinx, which in turn fires my Quest Var Randomize event giving me 1-6 gold. BUT WAIT uh oh the Quest Var Randomize trigger randomly chose the value 5 again.
When this happens I now get no gold. For some reason the game does not allow the same value of the same Quest Var randomize trigger (in the above case it was 5) to happen again if it has already been randomly chosen before in the same scenario. I want to make a Quest Var Random event that can fire off as many times as the turns in the game mentioned above go (basically infinite amount of times) and get any value again in the same scenario.
I hope that clarifies the case a little more, sorry for the confusion, I've just never been so stumped on a problem before. Its upholding the design of this scenario.
Now,, is there any way to actually create a repeatable random event that can fire any value any time?