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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Enter a world of distortions - parallel universe version 2
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Topic Subject:Enter a world of distortions - parallel universe version 2
nottud
Hero
posted 22 December 2007 10:05 AM EDT (US)         
Some of you might remember a thread I made a while ago about parallel universes. If you are not sure, look again here:

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,25973,,all

Anway - on that thread I briefly stated that if you change the numbers themselves on the last vector interesting things happened. But did actually anybody do it and find out? Well, if you havn't I decided to investigate further. I found that not only does it distory the map but it also distorts the skybox too!

");/**/trCameraCut(vector(0,70,0), vector(0.5,-0.7,0.5), vector(0.5,0.7,0.5), vector(0.7,0.0,-0.7));/**///

Change the numbers in bold together (e.g. if you put 0.1 for one of them, make sure the other syays -0.1) but DO NOT change the signs - i.e. keep the minus sign on the one on the right. The following images were created by lowering the value of the numbers in bold.



Shows an image where the map has been squashed up sideways and stretched upward though I have mainly eliminated by upwards stretch effect by flattening the map. (The hills would be rediculously high as though they were extreme elevation)



Here is another image - this time the distortion is much greater.



And finally here is another image I made with eyecandy - yes the upwards stretch creates these awsome effects.



I did also try raising the number in bold but it aint as interesting and parts of the map will not draw at all creating holes in the map! Anway - I have positioned the camera so there are no holes in the map.



Anway - now for additional info. Don't rotate the map if you are using these effects because unlike the parallel universe (Other thread) rotating will cancel these effects out. Pitching and movement of the camera will be affected. The smaller the numbers in bold, the slower the pitching which is really annoying! Sideways movement will also be affected. Also your cursor position on the map will be affected. With the map sqaushed the cursor will try and stay in the middle of the map while the map stretch tries to make the cursor go to the outside. This effect can be rendered during the map using the camera cut trigger although camera track will NOT work for some reason. Finally - this effect IS useable online and I have already used it on 2 maps. One called battle of the shapeshifters and a pit of doom map. Have fun experimenting and I look foward to seeing some maps with it on.

More distortions!

");/**/trCameraCut(vector(0,70,0), vector(0.5,-0.7,0.5), vector(0.5,0.7,0.5), vector(0.7,0.0,-0.7));/**///

Change the numbers in bold in same way for more interesting effects!



I increased the numbers in bold.



I decreased the numbers in bold tons.

I think that is enough for now for you to ponder over - I might put some more up later.

Enjoy using them! (These are just normal square maps!)

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 12-22-2007 @ 03:08 PM).]

AuthorReplies:
Yeebaagooon
EXCO Emeritus
posted 22 December 2007 02:29 PM EDT (US)     1 / 13       
Cool! Looking foward to a new crazy pit of doom .

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
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AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
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invent00r
Mortal
posted 22 December 2007 04:06 PM EDT (US)     2 / 13       
This is really amazing..
It probably allows some wicked cinematics no?

Edit: What? Nooo.. It doesn't work! =/.
-invent00r

My Work: 1 2 3 4 5 6 7 8 9 10

WIP: Master XS Battle Micro AI
Paused: AI (%4.247)
Os segredos são de quem os souber guardar.

[This message has been edited by invent00r (edited 12-22-2007 @ 04:08 PM).]

Mythic_Freak
Mortal
posted 22 December 2007 04:09 PM EDT (US)     3 / 13       
Lets hope he's not going to make a new tread every time he inserts a new number in there.

Jk jk... very good job nottud.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
Mephiles
Mortal
(id: Titan602)
posted 22 December 2007 04:41 PM EDT (US)     4 / 13       
WTF OMG. I love it ^_^

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
Nanodude
Mortal
(id: geodude)
posted 22 December 2007 05:08 PM EDT (US)     5 / 13       
Wow that looks amazing!

<3
nottud
Hero
posted 22 December 2007 05:40 PM EDT (US)     6 / 13       
If you can't get it working - try a nottud example and put:

");/**/trCameraCut(vector(0,70,0), vector(0.5,-0.7,0.5), vector(0.5,0.7,0.5), vector(0.1,0.0,-0.1));/**///

Hey - what about an editor tool which if you click a button your camera changes to a distortion!

Then you could camera cut with triggers and use them on your scenarios.



This is not one of those distortions but one of those how did I do that screenshots. See if you can figure it out!

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 12-22-2007 @ 06:10 PM).]

Nanodude
Mortal
(id: geodude)
posted 22 December 2007 05:49 PM EDT (US)     7 / 13       
An editor button would be cool, it would save time and confusion.

<3
nottud
Hero
posted 22 December 2007 06:11 PM EDT (US)     8 / 13       
Ok - I might do an editor button then. I will add it to my editor superpack along with a few other thigs that are unreleased yet.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 12-22-2007 @ 06:12 PM).]

Mythic_Freak
Mortal
posted 23 December 2007 07:06 AM EDT (US)     9 / 13       
What is the weird thing about the screenshot? Thats it's slightly pink?

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
nottud
Hero
posted 23 December 2007 10:34 AM EDT (US)     10 / 13       
Yes.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
Mephiles
Mortal
(id: Titan602)
posted 23 December 2007 11:30 AM EDT (US)     11 / 13       
I had a good idea too. You know when you first start the editor, the land is hilly. Try making it flat.

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
nottud
Hero
posted 23 December 2007 03:45 PM EDT (US)     12 / 13       
Just click the E button and select general tools. Next click the flatten map button.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
nottud
Hero
posted 24 December 2007 12:00 PM EDT (US)     13 / 13       
Ok - I have addded it to the editor superpack along with a few other things! Reinstall for the updates.

If you are using the Christmas Menu Gift and you want to keep it - say NO when it wants you to replace the uipregamenew.xml file.

Download here:

http://aom.heavengames.com/downloads/showfile.php?fileid=6729

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
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