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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » A.I Problem
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Topic Subject:A.I Problem
tinchopunkeado
Mortal
posted 27 December 2007 07:34 PM EDT (US)         
in my map I made a trigger that every 15 minutes
some creatures are created at the doors of the city of
player 1 (the creatures are from player 2)... I want them to attack the doors, but they just go away to the other side of the map and then they stay there for ever...
why is this happening??
AuthorReplies:
TartarianCerberus
Mortal
(id: Cerberus_001)
posted 27 December 2007 07:37 PM EDT (US)     1 / 5       
A.I.s, huh?
AI/RMS Scripting and Modding Discussions:
For specific discussions relating to AI and random map scripting and modifications in Age of Mythology.
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[This message has been edited by TartarianCerberus (edited 12-27-2007 @ 07:38 PM).]

Potato_Monkey
Mortal
posted 27 December 2007 07:38 PM EDT (US)     2 / 5       
Could you please post the trigger setup in the following format:
trigger #
condition:
effect:

& please use the question thread.
Elder_Ulsfark
Mortal
posted 27 December 2007 07:47 PM EDT (US)     3 / 5       
If the units are spawning correctly, the trigger isn't involved. (As long as you didn't "forget" an Army Move effect or something.)

If you want them to attack, just make them a ghost army and use the Army Move effect after deploying with Attack Move ON. This way, you don't even have to use an AI and they will attack the gate and everything they see until they get to the target location.

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Darkmonarch
Mortal
(id: W0lf_Darkmonarch)
posted 27 December 2007 08:22 PM EDT (US)     4 / 5       
Army Work would work better than Army Move. Use the trigger to make them "work" on the gate, and they will attack it.

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[This message has been edited by Darkmonarch (edited 12-27-2007 @ 08:22 PM).]

tinchopunkeado
Mortal
posted 27 December 2007 08:48 PM EDT (US)     5 / 5       
thank to everybody
but the best answer was the one from Darkmonarch
thankss
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