So... I have updated my PHTC trigger pack again!
This is what's updated:
== AntiGravity (AG) triggers made by Archaeopterix. Ported with permission.
Things I may be working on next:
- Updating SIMSTools, making it easier to use and possibility of having more than one avatar.
- Updating Angry Levels, since the lousy code of my first trigger pack stings in my eye
- Triggers for Camera Movement using mathematical expressions and/or based on unit position. (once i get what all these vector components do)
- (Maybe) Chess for AoM
- Dunno yet or have forgotten becuz it's so late...
Even though these have been tested, it isn't impossible that there is a bug somewhere in these triggers. If you find one, please tell me
LOL i use a lot of smileys....
[EDIT]The FAoC triggers now also work correctly with the "use unit's position" param in "invoke gp FAoC". I think they didn't before
Minor updates (if you downloaded before the times shown here, download again to have the latest version)
- 28/12/07 5:11 am: FAoC triggers slightly sped up
- 28/12/07 6:00 am: Clock Reset effect added
- 28/12/07 9:15 am: nottud updated his editor, so i have to update too... (otherwise his updates would be rolled back when you installed this)
[EDIT]Ohhhh, rriiighttt... EDT
Angry Levels|SIMSTools|PHTC|TriggersToOne Trigger Anti Edit Utility
Triggers coming up quite soon: Camera Master!!!!! (Have complete control over your camera. Make Camera tracks based on unit positions, aim the camera based on mathematical expressions. Multiple levels of advancedness!
This is what's updated:
Invoke in matrix on complete map - updated | Now actually works!!! Thanks to nottud for pointing that out |
For All of Criteria - updated | Has been completely revised. Now, one can - check if a condition is true for all units found by a FAoC trigger - do something for all found units (like before), but with the option to nest your FAoC effects. This makes it possible to use Archaeopterix' AntiGravity triggers with FAoC. - do something for all found units that make one or more conditions true - port his/her own triggers to FAoC The possibilities are... well.. not endless, but quite big anyway Now also includes an editor mod that adds a panel (can be opened from menu) to the editor containing a list of all abstract unit types, states, actions, ... |
Clock trigger - added | Add a clock to your scenario by adding just |
Wait trigger | Dunno for sure if this already exists, but if it doesn't, it does now Attention: the other triggers continue to run! |
Do x times | Do a series of effects multiple times. Nestable. Made this one today so decided to add it to the pack anyway. |
aLive | Well, it already works, but it's by far not realistic enough. These triggers are supposed to simulate a town by making units walk around and meet up with each other, etc. |
== AntiGravity (AG) triggers made by Archaeopterix. Ported with permission.
Things I may be working on next:
- Updating SIMSTools, making it easier to use and possibility of having more than one avatar.
- Updating Angry Levels, since the lousy code of my first trigger pack stings in my eye
- Triggers for Camera Movement using mathematical expressions and/or based on unit position. (once i get what all these vector components do
- (Maybe) Chess for AoM
- Dunno yet or have forgotten becuz it's so late...
Even though these have been tested, it isn't impossible that there is a bug somewhere in these triggers. If you find one, please tell me
LOL i use a lot of smileys....
- 28/12/07 5:11 am: FAoC triggers slightly sped up
- 28/12/07 6:00 am: Clock Reset effect added
- 28/12/07 9:15 am: nottud updated his editor, so i have to update too... (otherwise his updates would be rolled back when you installed this)
Triggers coming up quite soon: Camera Master!!!!! (Have complete control over your camera. Make Camera tracks based on unit positions, aim the camera based on mathematical expressions. Multiple levels of advancedness!
[This message has been edited by angryzor (edited 12-28-2007 @ 09:16 AM).]