Ok I know this guide has been posted before but this one tells you how to do it in one trigger!Well, I know, this thread has been archived and I could also post this in a question thread or I don't know what...Trigger: P1Level Condition:
Quest Var Stat Value, Player1Next Enemy Units killed (player 1)Effects:
Quest Var Modify (Player1Next(+however many u want))
Quest Var Modify (Player1Level(+1))
Effect for levlling (modify protounit etc.)
Maybe send chat ("+(1*trQuestVarGet("P1Level"))+")(That gives you their level)
Feel free to use this and change the stat to enemy units killed cost for experience etc.
But I think this could be handy one of my newest maps (not my first, that one is already in progress).
The point is... I don't get it... or "Ik snap er de balle van"... That's how they (might) say it in Dutch...
"Because sometimes your posts seem to imply that you're a little high?" - RCM
"And sometimes "a little" is an understatement ;p ..." - Kyr
"I think TBK's subtly trying to tell us he does, but 'legally.' " - Norm
"Or maybe "slightly" illegal" - RCM
"Are you on drugs?" - Gamerrici