Alright nobody knows in the help section, so I've decided to make it a topic:
What do you have to do to make a unit's population count 0 other than creating a trigger with condition always and effect of modify protounit: population count delta = -100? I did that in my scenario and every unit I try gets a population count of 1. I tried Hersir, norse villager and ulfsark (go Norse!). So uhh... yea... idk what else to do. And i know there is a way... but idk. I bet somebody knows... Thanx for your help
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That_Guy_U_Know Mortal
posted 26 February 2008 09:20 PM
EDT (US)
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Sorry, but the lower limit for population cost is 1 when using modify protounit.
I've also tested Modify ALL protounits but it just makes all objects (including sfxs) cost one pop.
Be patient with the help section. It takes time for questions to be answered
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