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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » rate triggers
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Topic Subject:rate triggers
maxsuper0
Banned
posted 17 March 2008 05:56 AM EDT (US)         
if the rate is lower does it mean it goes faster??
whats the highest rate and how do you active the rate trigger???
AuthorReplies:
Peter Fallon
Mortal
(id: Xzyiothe)
posted 17 March 2008 07:00 AM EDT (US)     1 / 4       
[shout]USE THE QUESTIONS THREAD[/shout]

I will purposely NOT answer this question, in hopes that you learn. If you don't, you're not worth my time.


(Note: The first line needed to be in annoying caps. CAPS is FUN and FUN is CAPS. Remember that.)
nottud
Hero
posted 17 March 2008 12:26 PM EDT (US)     2 / 4       
I am not sure about your last statement about caps. Higher rater means faster.

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Peter Fallon
Mortal
(id: Xzyiothe)
posted 17 March 2008 12:55 PM EDT (US)     3 / 4       
(Offtopic) Sorry, I remember an AI (not from this game of course) once replied to my 'CAPS IS FUN' comment as 'AND FUN IS CAPS'. And I've been combining the two ever since.
I Love Bananas
Mortal
posted 17 March 2008 03:49 PM EDT (US)     4 / 4       
if the rate is lower does it mean it goes faster??
whats the highest rate and how do you active the rate trigger???
Yes. There is no highest rate, although, there is a limit to how high a number your computer (and game) can tolerate.

To activate the "Rate ..." effects, open the Trigger Editor. Add a trigger, and set it up like this:

Trigger_1: Active, High Priority
Condition - Always
Effect - Rate Construction/Research/Training (add any number to the box, and the desired aspect rate will increase/decrease)

And there you have it

But again, I'd like to direct you to the Question Thread. It is located at the top of the page, go ask your design related questions there.



Sweet baby maizes!
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