In honor of SD's 10,000th topic, I will post my first ever showcase.
Age of Cavemen
Age of Cavemen is an innovate, Multiplayer Supremacy / Civilization game that is set in a time where men couldn't talk and ran around with clubs and bones in their noses. The environments are unkept and teeming with creatures long dead.
Features:
.Getting food is not as easy as walking over to your herdables andd slaughtering a goat anymore. It will take many men to hunt a prehistoric beast for your civilizations food.
.Gold? Shiny rocks? Who needs those in the struggle for survivial. Men could hardly comunicate let alone barder. I'm bringing back the time when buildings and weapons were made out of stone and not gold. (Gold still exists in the game but it will appear you are mining stone.)
.Houses no longer can squeeze 5 full grown men in to them. 2-3 is the maximum.
.Beware of the shaking puddle of water...There may be something big heading your way. Yes I know, Dinosaurs were long dead by the time of first human life. But oh well! They exist in this scenario and they will be almost as dangerous as your enemy cavemen tribes.
.Many places to start your caveman civilization, including an actual cave. You can build your town center on dangerous cliff, a swamp full of giant crocodiles, a clearing in a tropical forest, or if you have the balls, between volcanos.
.Most of the techs and units won't be obtainable. You will be mostly limited to spears and clubs for tools of war. To save you the time and energy you will have already discovered fire.
Screenshots:
.The starting island...Don't ask me how they got there, they are the first descendents of man
.They were called cavemen for a reason
.A swamp/marsh settlement
.A cliff settlement
.A forest settlement
.The cavemen aren't sophistacted enough to see the beauty in this yet
Progress:
Map Design: 85%
Triggers: 5%
I never asked for this.
Age of Cavemen is an innovate, Multiplayer Supremacy / Civilization game that is set in a time where men couldn't talk and ran around with clubs and bones in their noses. The environments are unkept and teeming with creatures long dead.
.Getting food is not as easy as walking over to your herdables andd slaughtering a goat anymore. It will take many men to hunt a prehistoric beast for your civilizations food.
.Gold? Shiny rocks? Who needs those in the struggle for survivial. Men could hardly comunicate let alone barder. I'm bringing back the time when buildings and weapons were made out of stone and not gold. (Gold still exists in the game but it will appear you are mining stone.)
.Houses no longer can squeeze 5 full grown men in to them. 2-3 is the maximum.
.Beware of the shaking puddle of water...There may be something big heading your way. Yes I know, Dinosaurs were long dead by the time of first human life. But oh well! They exist in this scenario and they will be almost as dangerous as your enemy cavemen tribes.
.Many places to start your caveman civilization, including an actual cave.
.Most of the techs and units won't be obtainable. You will be mostly limited to spears and clubs for tools of war. To save you the time and energy you will have already discovered fire.
Progress:
Map Design: 85%
Triggers: 5%
I never asked for this.
[This message has been edited by Nitro Tractor (edited 09-02-2008 @ 02:48 PM).]