I am making an assasin game where if the assassin walks 'behind' a guard, the guard won't see him, but if he walks in front of the guard, the guard will attack.
And.. if it's nighttime, the guards visibility is reduced
and if it is raining the guards visibility is even more reduced
if a guard was up all night, then in the morning he will lose reaction time.
Of course, hero units give their own glow, so at night visibility is not a problem for them.
which brings me to a day-night cycle including random rain and weather stuff
how do I do that as well?
Thanks in advance for answering my questions
In all your science of the mind, seeking blind through flesh and bone
Find the blood inside this stone
Well, I know I've never shown what I feel, I've always known
I plan my vengeance on my own - and I was always alone