Ok so you all know that when you enter cinematic mode, you get pretty looking models right?
This models can be toggle on and off with the effectForce non-Cinematic Models.
So you had the power to change models while you're using the cinematic mode. But now I give you the awesomeness of using cinematic models in a normal game!
My Enhanced Huskarls..
I had discovered this a while ago while playing with modes, but I didn't really though I would use it.. Until now..
Once you go force cinematic models, it will still be on for the rest of the games, until you deactivate it. UsingCinematic Mode Off trigger also disables cinematic models.
And here's the trigger:
I'll soon update my proactive triggers for those that don't know how to install triggers. Have fun..
-invent00r
This models can be toggle on and off with the effect
So you had the power to change models while you're using the cinematic mode. But now I give you the awesomeness of using cinematic models in a normal game!
My Enhanced Huskarls.
I had discovered this a while ago while playing with modes, but I didn't really though I would use it.. Until now..
Once you go force cinematic models, it will still be on for the rest of the games, until you deactivate it. Using
And here's the trigger:
<Effect name="Force Cinematic Models">
<Param name="OnOff" dispName="$$22369$$OnOff:" varType="bool">true</Param>
<Command>if(%OnOff%) {</Command>
<Command> subModeEnter("Simulation", "cinematic");</Command>
<Command> modeEnter("pregame");</Command>
<Command> modeEnter("Simulation");</Command>
<Command> subModeEnter("Simulation", "Singleplayer");</Command>
<Command>} else</Command>
<Command> trLetterBox(false);</Command>
</Effect>
I'll soon update my proactive triggers for those that don't know how to install triggers. Have fun.