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Age of Mythology Heaven » Forums » Scenario Design » Basic Design Guide
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Topic Subject:Basic Design Guide
Nick The Hun
Mortal
(id: Nick_The_Hunn)
posted 10 February 2009 02:11 PM EDT (US)         

Age of Mythology Guide for Scenario Design, by Nick The Hun

In this guide I will tell you basic things, tricks and other stuff.


Chapter 1 Creating a village



Chapter 2 Landscape
2.1 Settings up a landscape
2.2 Wood
2.3 Water
2.4 Mountains




Chapter 1 Creating a Village

When making a village you start with making a centre point.
Why should I make a Ďcentreí? You should make one, because it would turn out in chaos if you start with the walls or with a group of houses. A city or village always has a middle and mostly there are the main buildings, so to make it realistic I always start with a city-centre.

Lets start by placing a temple horizontal and add some road terrain in something like a circle to the south of it.
[JPEG, (320.49 KB)]



We will start by making it in a village, so start adding houses to it like this.
[JPEG, (329.29 KB)]
Where are the houses looking at? The middle, but not all of them are to make it look better!
And so you wont have a meeting of houses around the road place so I rotated some looking at other places, the closest ones to the temple are watching different places.

Now I will go a step further by adding other buildings and a wall around the village.
[JPEG, (347.34 KB)]



As you can see I added an armory, Longhouse and walls.
The armory also proves there is a centre, so does the longhouse and the new houses.
And now you can see how nicely you can make a round wall around the village.
[JPEG, (346.40 KB)]
You can see, we now advanced to the Classical age. We go to the heroic age now.
[JPEG, (336.66 KB)]
Also at the Market in the west you can see that Iím using a centre.
Mention this is for me a standard rule when building a Norse town!
This is how it will look like in the Mythic Age
[JPEG, (360.94 KB)]
You could place the 2 towers at the entrance at the back of the walls and upgrade them so it will look better but I just feel like this one. Also added a Healing Spring in the middle. For a close up it looks great, and add other stuff like flowers and trees in the village.
[JPEG, (373.67 KB)]
I like it more when it was in Heroic Age.




Chapter 2 Landscapes


2.1 Setting up a landscape

When Iím going to make a map with nature I mostly just start somewhere.
Out of the place where I started I build up in a circle, adding newer places near the point and more and more until I got another centre place. Mostly the start and other centre places are cities, player settlements, rivers or a sea.
I will give some regular tips typical about specific things.
Wood, placement of trees and forests.
Mountains, and hills.
Water, making rivers and decorate them.

When you are about to make masses of nature always first think what kind of place will it be, what climate, what colour of rocks do they have (for mountains), will there be open fields?, is it close to a sea or has it a river, does the place lay high on a mountain? Than what trees will I use because of height, any players with settlements?, nature units?, anything else?


2.2 Wood

Now youíve thought about how the place will look like, you also know what trees you will use. Take for example: The place will have 5 mountains surrounding, mix of oak and pine trees, a river, a few open grass spots.

Now you think, where shall I start? Lets start with making a small forest.
Start with..
Open Forest Tool
Brush settings, make this setting: as small as possible.
Than press [Oak Forest]
Now start with putting a few trees in a middle area and put a few trees in wide distances.

[JPEG, (279.72 KB)]

Now we are going to have a medium area as forest.
Now I will show you the distance between the trees. Also try to put them randomly and not too closely together or to far.

[JPEG, (286.60 KB)]

Donít put the trees too close, also try to never put them in a straight line like the outer trees in the left top of the screen, because those are to straight. Now I will continue putting trees randomly.

[JPEG, (296.56 KB)]

As you can see the forest is less thick of trees, also when you put trees in a small distance put them very close. And never put them carelessly with many at a small place, because that will turn out bad.

Now I will add a few Pine Forest, not to much because I already made pretty much Oak Trees. Also after that start putting a few rocks.

[JPEG, (342.99 KB)]

Also enlarge some of the trees, especially the Pine Trees because they are with less.
Now terrain painting, use different grass types and add a few Greek Rock near the rock/stones we added.

[JPEG, (347.83 KB)]

I think we still miss some nice things that spring out of the picture: flowers, height ground, animals, resources (goldmine, berry bush).

[JPEG, (349.40 KB)]

Now I did everything except the flowers, I will add some flowers, grass and plants.

[JPEG, (352.20 KB)]

Now you have your own living forest!




2.3 Water

My first rule when making a map is, make the seas first than rivers and than everything else!
Later you can add a small lake or another (small) river but always first start with doing the water.

Now I will add a river next to our lovely forest.

1 [JPEG, (302.84 KB)]

2 [JPEG, (335.69 KB)]
Make the rivers look like they are made by nature!
3 [JPEG, (309.69 KB)]

4 [JPEG, (312.33 KB)]

Never make rivers straight, always let the rivers have some Oís or a 90 degree turned B like the third picture. At picture one where the river splits didnít became that great but in a game like this you canít really make that realistic. Always remember when making water, Never make it as straight as this:

[JPEG, (295.91 KB)]

Also when you make a beach think about the same things.




2.4 Mountains

Now I will add a few hills and mountains near the rivers.

1 [JPEG, (350.53 KB)]

2 [JPEG, (326.06 KB)]

3 [JPEG, (343.54 KB)]

Always keep a small distance when you put a mountain near a river, the distance of 2 or 3 trees near each other or you might end up like this.

[JPEG, (317.31 KB)]

Other tip, when making mountains near a river always click twice because than the mountains is higher but also it will look better and not like the picture above, because the above picture shows how ugly and undetailed the mountains are when they are on their standard height level near a river!

Now I will show you Inland Mountains.

If you ever played my game Punnic War, I was experimenting with making mountains on a small area but they needed to be high. They arenít detailed but they are just basic mountains and the shape isnít that bad. (Iím talking about the Italian inland mountains). Later I did the Alps in the game and those weíre way better.

Italian Inland Mountains:
[JPEG, (350.07 KB)]

[JPEG, (358.13 KB)]

These arenít that bad, but the trees placement arenít great. Also the mountains needed more height detailing.

Italian Alps Mountains, also from Punnic War
[JPEG, (307.72 KB)]
[JPEG, (357.92 KB)]
[JPEG, (344.11 KB)]

I even didnít try to paint the mountains. I wasnít far enough for that, I was experimenting about their construction and shapes.




[JPEG, (287.21 KB)]
These are screenshots from my game Mesopotamia Wars (2).
The shape is almost perfect, and I started painting the mountains to.
[JPEG, (330.19 KB)]
These mountains on this picture above, their left side looks like silver, they are painted with a cliff rock named Cliff A, this Cliff A isnít used in any supremacy game that are standard in the AoM game.
[JPEG, (343.69 KB)]
This is a mountain passage between Babylon and the Akkadian town.
The shape this time really is nice, the mountain roof is painted, trees are placed well.

[JPEG, (326.57 KB)]
[JPEG, (331.84 KB)]

Thanks for reading, watching my guide. It was made on request for Dimir_Guildmage.
I posted it here for Old Bachus

Made by Nick_The_Hun
NickTheHun Productions

Thanks goes to the aom.heavengames.com Forum!

[This message has been edited by Nick The Hun (edited 02-10-2009 @ 02:38 PM).]

AuthorReplies:
Henrz
Hero
posted 10 February 2009 03:33 PM EDT (US)     1 / 14       
Nice guide

Welcome, to my domain.

My Email is: Henrz.me@hotmail.com

kthx.
Kode Nightingale
Mortal
posted 10 February 2009 04:27 PM EDT (US)     2 / 14       
All of it is rather plain. Making a guide like this isn't useful if you don't give some eyecandy tricks. Might as well use an ES RMS.
Henrz
Hero
posted 10 February 2009 04:35 PM EDT (US)     3 / 14       
From what I understood this is a simple town/cliff/tree guide not, going into eyecandy and stuff like that.

Welcome, to my domain.

My Email is: Henrz.me@hotmail.com

kthx.
Nick The Hun
Mortal
(id: Nick_The_Hunn)
posted 10 February 2009 04:37 PM EDT (US)     4 / 14       
indeed, its a plain BASIC guide, seems no1 understands it :S
Henrz
Hero
posted 10 February 2009 04:40 PM EDT (US)     5 / 14       
Well, if you mean no one by one person, then yes.

Welcome, to my domain.

My Email is: Henrz.me@hotmail.com

kthx.
Kode Nightingale
Mortal
posted 10 February 2009 04:40 PM EDT (US)     6 / 14       
I understand your intentions perfectly, but like I said, this guide isn't helpful at all. It would be advisable to spend your time differently.

Writing a basic guide is a nice idea, but this information is so incredible basic nobody learns from it.
Nick The Hun
Mortal
(id: Nick_The_Hunn)
posted 10 February 2009 04:42 PM EDT (US)     7 / 14       
http://aom.heavengames.com/downloads/showfile.php?fileid=8311


i understand if you can't learn from it maybe you are on a higher level than this guide. But new people can definitely learn from it..
If you try being smart, try somewhere else i made this guide BASIC so it's for new people ok? Its for NOOBS so that means you're arguing about something noobish.. ..now where's Granny Bachus?

[This message has been edited by Nick The Hun (edited 02-10-2009 @ 04:46 PM).]

Kode Nightingale
Mortal
posted 10 February 2009 04:56 PM EDT (US)     8 / 14       
Like I said, I don't believe that is the case: the only information people need to create what you showed in your guide is this:
http://aom.heavengames.com/scendesign/basics/editor.gif
http://aom.heavengames.com/scendesign/basics/terrain

And that is assuming that a new guy wouldn't experiment on his own.

This guide doesn't reach any points in scenario design worth mentioning: People relying on this guide are basicly creating an RMS-created map manually. The end result doesn't present any added value.
If you try being smart, try somewhere else i made this guide BASIC so it's for new people ok? Its for NOOBS so that means you're arguing about something noobish.. ..now where's Granny Bachus?
I am not trying to be smart, I am merely argueing about the content of this guide in the hope that you will write a better one in the future. A good guide can indeed be quite useful to newbies and the AoM community.
I suggest you check some other guide using the search function, Archaeopterix wrote a wonderful set of guides similar to these once, I believe he uploaded them to the download section.

Without any ill intent,
Kode.
SwordOfValor
Knight
posted 10 February 2009 06:16 PM EDT (US)     9 / 14       
Ohhh so that's how you make a village.Cool. Where do these people get their food from?

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A Proud Member Of
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ValorStudios
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Nick The Hun
Mortal
(id: Nick_The_Hunn)
posted 11 February 2009 01:54 AM EDT (US)     10 / 14       
hunting deer in that forest lol no i didn't made any farms. I more like to detail farms with plants etc and thats more advanced. I already said soon i will make an advanced guide.
HealyWorks
Mortal
posted 11 February 2009 09:54 AM EDT (US)     11 / 14       
Thanks Ill use some these future tips for future references . Hunt deer? I dont think they can live on that.

Coming Soon...
Something Intresting...
Break It Down
Mortal
posted 11 February 2009 05:07 PM EDT (US)     12 / 14       
This is great, but I don't understand how to advance ages. Could anyone show me or tell me how?
Kode Nightingale
Mortal
posted 11 February 2009 06:36 PM EDT (US)     13 / 14       
This is great, but I don't understand how to advance ages. Could anyone show me or tell me how?
Use the trigger effect 'Set Tech Status' just create a trigger, then set the effect. Within the effect-menu, set the player and search the right tech: In this case: 'Age X name minor god'.

X being the age you want to go to, and the name minor god the god you want to advance with. For example 'Age 2 Forseti' advances you to the classical age through Forseti.

@Nick
Maybe I was wrong, but I still think this guide doesn't contain any new information. Checked your website by the way, the AoM beta screenshots where nice to see.
Old Bachus
Mortal
posted 11 February 2009 06:38 PM EDT (US)     14 / 14       
Thanks Nick. It's great.

Old Bachus, Napoleon of Spam turned half decent forumer
>>Winner of Most Improved AoMH Forumer '09<<
~If you can read this, thank a teacher. If it isn't in Danish, thank King Alfred.~
>>My work<<

"Once you've stooped to Cash4Gold type stuff, you no longer are a celebrity." - Mozzy
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