Always thinked this is not possible?
You are wrong!
As you can see there are 3 toxotes that shoot 3 different projectiles! This works with a trick:
Trigger_1
Active, loop, Run Immediatly (if you want), High priority
Condition:
always
Effects:
ystart search all units with rebooting system
ycondition - is owned (Player 1)
ycondition - is protounit (The projectile)
Transform all unit on map (The projectile, new unit)
ycondition zend
ycondition zend
ycondition - is owned (Player 2)
ycondition - is protounit (The projectile)
Transform all unit on map (The projectile, another new unit)
ycondition zend
ycondition zend
ysearch end with rebooting system
This is just for 2 players, but you can add new lines for every number of players.
The differences with the normal Transform Trigger:
It works only for projectiles
Sometimes, if the two archers shoot at the same time, the projectiles could be transformed into the same units.
Credits: Nottud for the Transform Trigger, and Nottud for the ytriggers!
Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
You are wrong!
As you can see there are 3 toxotes that shoot 3 different projectiles! This works with a trick:
This is just for 2 players, but you can add new lines for every number of players.
The differences with the normal Transform Trigger:
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)