This is a project where ill be making a series
of games that have one or more of the same
feature from Mercenaries of War(MOW). If you
have played Mercenaries of War than you will
understand what i am talking about.
-2 armies
-one of them is in enemy
-and one of them is in ally
-they continuously spawn soldiers
-You are another faction
-You do everything you can to help your ally to victory
-There are two obelisks
-Destroy the enemies to Win
-If your ally's obelisk is destroyed. You Lose.
-Easy enough right?
Triggers=80%
A lone tribe is bribed into war. They have
to do many objectives which would help out
their Allys (Poluk Empire) in their war against
the Foruk Coalition.
Triggers=0%
You are inside a castle and you have to
defend it until the king returns.
Triggers=0%'
Ares and Athena battle it out with their
best soldiers. But Ares decides to cheat
and use his God powers. Athena must counter
them or else she will lose.
Triggers=0%
This is going to be a story about a
farmboy who is conscripted into war. He
will help his country's army fight the
enemy. But one of the seven deadly sins
invades his mind. And he starts
an adventure that could pretty
much seem impossible.
Enemies of War(Baptists)
Combatants of War
Country side of War
Online of War(Multiplayer)
1.Should i put these all into a campaign
pack and give 4 games out at a time?
or should i place each one of these
games out one by one?
2.Do army deploy and army move work
online? or do i have to use other triggers.
3.Are these good ideas?
4. I would like your ideas and
comments on any of these ideas.
So don't expect one from SOW, but probably from MOW2.
These are like arcade games. A quick fun game where almost every game is different.