Its me again, still at hard work on y elder scrolls project, and after a little over a month of hard work and 500+ triggers later im nearing the end of the first scenario.
On i problem im repeadedly running into is this,At the begining of the game I have a wolf howl for every 30 seconds and is set on loop (your avatar is wondering through a dark forest maze, not going into the story though). And due to a wide variety of music im using throughout the game the wolf howl will overide music during important cinematics.
Ive tried 'disable trigger' and typed in the trigger name.Ive tried 'block all sounds' 'fade away music' and 'pause sound', but the wolf howl (along with other sounds that require loop at a certain time) continue on, overiding my other music.
Any ideas?
I will also inform everyone that Im extensively playtesting the scenario, fixing all the 'bugs' in the side quests and such. Im also getting Steak Stubbs to playtest the game as I progress.
Thanks everyone!
On i problem im repeadedly running into is this,At the begining of the game I have a wolf howl for every 30 seconds and is set on loop (your avatar is wondering through a dark forest maze, not going into the story though). And due to a wide variety of music im using throughout the game the wolf howl will overide music during important cinematics.
Ive tried 'disable trigger' and typed in the trigger name.Ive tried 'block all sounds' 'fade away music' and 'pause sound', but the wolf howl (along with other sounds that require loop at a certain time) continue on, overiding my other music.
Any ideas?
I will also inform everyone that Im extensively playtesting the scenario, fixing all the 'bugs' in the side quests and such. Im also getting Steak Stubbs to playtest the game as I progress.
Thanks everyone!