Gahh, people have wanted some of my effects for a while, and I never let them become availible to the general public. So here they are everyone. Ill include a download in the downloads section as well. I've made near 30, a few were taken out due to ah, uselessness. ;P Anyway, there are some major ones here that are new, not made before, that I reccommend, greatly helpful.
Conditions;
always didnt make that one
QV Tool Condition <-- Basically condenses quest var check and compare into one searching condition, that allows many more possibilities.
Effects;
Clear Chats <-- What there is one already? No, the games chat clear effect deletes the history to get rid of the text. This scrolls pages down to get rid of the chats on screen, but keeps the chat history so you may need to see it again.
Fire Event Quest Var <-- Choose a qv name, and then 3 numbers it may be and the triggers that will be fired if that qv equals that number.
Grant/Invoke God Powers(s) <-- You choose a player, god power, number of invokes, and select unit (s) for the target spots, may use cinematic blocks. It takes care of the whole needing to grant thing. And works for human player. Atlantean gp's recharge thing is still an issue. But quite helpful, with multiple uses of a gp.
Group Control <-- This is a simple to use setup effect for making rpg hotkeys. Does the whole thing, select the unit and makes a group. It can work multiple ways with groups, you'll see.
Player Change Random <-- This was discovered a while ago, and triggerers rushed to make their own (perp). I made this when the effect became known. You can change which player you play as during the game, an effect previously thought impossible.
QV Tool Effect <-- Basically crams qv set, modify, modify2 all into one. Quite handy. You have much more control over a qv with this. In a looping trigger is where it really shows its worth.
Resize Unit <-- This is completely new, hasn't been made before. You can resize a unit in game with this. Can make for some very cool effects. Bigger/smaller, sizing time in MS, stop selection sound.
Those are some of the best I've made. There are many more, including the various PC effects. Heres one, to show you what they are like.
DOWNLOAD
Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
Conditions;
Effects;
Those are some of the best I've made. There are many more, including the various PC effects. Heres one, to show you what they are like.
That there was a gem in helping me make a scenario. It's great for making cool effects. In all my PC effects, the object is the unit that you are doing the effects on, and the target is the effect parts. Much thanks to HailtotheOboe, he helped me get a hang on scripting, and corrected my triggers many times.<
Effect name="PC Unit(s) Create At Protounit">
<Param name="PlayerID" dispName="Object Player" varType="float"> 0< /Param>
<Param name="Object" dispName="Object Protounit" varType="protounit"> Villager< /Param>
<Param name="Condition" dispName="Object Alive/Dead" varType="bool"> true< /Param>
<Param name="Target" dispName="Target Protounit" varType="protounit"> Villager< /Param>
<Param name="PlayerID2" dispName="Target Player" varType="float"> 0< /Param>
<Param name="Heading" dispName="Target Heading" varType="float"> 0< /Param>
<Param name="Number" dispName="Target Amount" varType="float"> 0< /Param>
<Command> for(Qid=1;> 0) {}< /Command>
<Command> xsSetContextPlayer(%PlayerID%);< /Command>
<Command> kbLookAtAllUnitsOnMap();< /Command>
<Command> Qid=kbUnitQueryCreate("QueryProtounit");< /Command>
<Command> kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);< /Command>
<Command> kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%Object%"));< /Command>
<Command> if(%Condition%==true)kbUnitQuerySetState(Qid, 2);< /Command>
<Command> else kbUnitQuerySetState(Qid, 4);< /Command>
<Command> for(i=kbUnitQueryExecute(Qid)-1;> -1){< /Command>
<Command> for (j = %Number%;> 0){< /Command>
<Command> trUnitCreate("%Target%", "default", xsVectorGetX(kbUnitGetPosition(kbUnitQueryGetResult(Qid, i))),xsVectorGetY(kbUnitGetPosition
(kbUnitQueryGetResult(Qid, i))),xsVectorGetZ(kbUnitGetPosition(kbUnitQueryGetResult(Qid, i))), %Heading%, %PlayerID2%);}}</Command>
</Effect>
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.