-2.We then Turned off most of all the active triggers (to many active and runnign at the begining), So now usually only 2-10 trigers at the most are active at one givin moment.
-3.We lowered the priority level of all triggers to normal, only leaving the most important triggers at high priority. (mostly 'unit is selected')
-4.I deleted all unnecessary items o the map which is never seen by the player.
It may take a little bit to solve the problem, but i do need it solved. Once again, I would do this myself. But my computer handles the scenario fine, and i cant source the problem. (it seems everybody elses computers cannot handle it, its been tested on about 5-7 computers. all lag but mine.)
If you are wanting to playtest and help me source the problem. (The one who sources the problem,are helps in sourcing the problem will be given full credit), please post your email like so,
(Bold)Email:example@example.com(Bold)
1000+ character combinations,Vast Open World Environments,Twisting Story,All on the AOM engine.
Release date is unknown.Small breaks are being taken to prevent loss of interest due to overwhelming designing.