The game syncs out around a certain point in the opening cinematics. I don't know why this issue occurs. All the triggers used in my scenario don't cause OoS issues online.
Can the design of a map, or the camera angle used during a cinematic, cause an OoS issue? If not, are there any other reasons as to why OoS occurs, such as too many triggers running at the same time?
Your input would be appreciated. Thanks!
posted 02 August 2010 12:11 PM
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Oos occurs when you incorporate functions that the game uses individually with functions that are synced together. For example music and sound. You can fire event a music file to another music file just fine but if you added an event in those music files like change unit type it would sync. Built in Fire events in triggers should not be used. There are more ways that the game could sync but if you know this as a rule you can pinpoint it almost every time.