This is a mod CStanford and I worked on back in 2007 for a planned campaign. We never were able to finish the mod so it isn't as complete as we hoped but here it is for the community to enjoy.
Summary
It includes several of Mario's enemies, Mario himself, Toad male and female versions, 1 tree, 1 coin, 2 variations of the green pipes and 1 grass terrain. Also included is a test scenario that we used to control Mario with arrow keys and spacebar.
Spacebar is jump. I accidentally put the wrong scx in the zip so will update when it's available. Although I'm sure you guys can make much better key movement anyway. Also later on I'll have to fix it so that Mario hurts whoever he jumps on.
[This message has been edited by tasev (edited 08-09-2010 @ 09:10 PM).]
THEALLDEVOURING Mortal
posted 11 August 2010 07:24 AM
EDT (US)
3 / 5
sounds cool i'll download it
fight_to_plight Mortal
posted 11 August 2010 02:23 PM
EDT (US)
4 / 5
It would be all the more awesome if it was 8-bit mario .
Meh
Veldo777 Mortal
posted 11 August 2010 08:46 PM
EDT (US)
5 / 5
If you finish this and add it in a scenario, it'll be amazing. I think you should add Luigi and some textures (like mushrooms or something).
Current scenarios working on: 104th SOAP, Plants vs. Zombies (paused), Sovothym RPG Scenario guarantee: I will NEVER include foul language in my games. AoM is a T rated game, for violence. Let's keep it that way.