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Topic Subject: Chess
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posted 30 March 2011 09:43 AM EDT (US)   

Chess for AoT v3.00






If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak

[This message has been edited by Mythic_Freak (edited 04-22-2011 @ 10:31 AM).]

Replies:
posted 30 March 2011 09:53 AM EDT (US)     1 / 44  
Does it work?

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posted 30 March 2011 10:01 AM EDT (US)     2 / 44  
Click on the image and find out.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 30 March 2011 10:08 AM EDT (US)     3 / 44  
Single or multiplayer?

also did you make chess because of how i said it would be really hard to make chess once?
posted 30 March 2011 10:23 AM EDT (US)     4 / 44  
OMG I always wanted to make/play a game like this !

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posted 30 March 2011 10:29 AM EDT (US)     5 / 44  
You actually made it!!!
From what I saw (though I haven't played it yet) it looks very well done
I'm also glad you used my icon.

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posted 30 March 2011 01:56 PM EDT (US)     6 / 44  
This is awesome, something I always wanted to do but never could imagine how it would be possible.

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but youre not in the slightest
its happening now and its always been like this.
posted 30 March 2011 04:48 PM EDT (US)     7 / 44  
Wait a second... no... this can't be!... IT IS!!! YOU DID IT! YOU MADE A LEGIT, REALISTIC CHESS GAME! DAMN it sucks my FRICKEN aom is down otherwise I would play this immediately! This is a HUGE BREAKTHROUGH! Congratulations on achieving this! This will be well remembered.

EDIT: Props to Mythic_Freak everyone, and don't you forget it!

[This message has been edited by Aom Expert (edited 03-30-2011 @ 04:50 PM).]

posted 30 March 2011 06:09 PM EDT (US)     8 / 44  
Seems very awesome
Single or multiplayer?
Well duh
OMG I always wanted to make/play a game like this !
I guess EVERYONE here at least already tried to make a chess game... but got bored after, eh ? Samething for me XD

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 31 March 2011 10:25 AM EDT (US)     9 / 44  
Single or multiplayer?
It could do both, but the way I uploaded it, it only works in multiplayer (because you don't get control over the other player's pieces in single player). It's a minor change (2 letters) in the script to switch it into single player mode though.
You actually made it!!!
From what I saw (though I haven't played it yet) it looks very well done
I'm also glad you used my icon.
Haha, thanks!

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 31 March 2011 12:07 PM EDT (US)     10 / 44  
Hmm... programming chess... Sounds fun.
Did it all start from this post on that thread?

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
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posted 31 March 2011 12:23 PM EDT (US)     11 / 44  
Sort of. That day I quickly programmed chess in java and wrote the RMS code. Then I wrote some basic XS code to add/move/remove pieces from the board. But I somehow never properly finished it.

Some days ago my internet went down for a couple of hours (*horror*) so I needed something to keep me busy. I stumbled across this chess project and decided to finish it. Reloaded the old java project, wrote some stubs to emulate quest vars and rewrote it a bit so it looked 90% like XS code (Took out OO-concepts, !var changed to var == false, etc...). Then I could basically copy-paste those parts in XS scripts. Only thing I had to do was make a different user interface using AoM.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 31 March 2011 09:34 PM EDT (US)     12 / 44  
Wow

WOOOWWWWWW

Really nice job man !
posted 31 March 2011 10:08 PM EDT (US)     13 / 44  
Also try the space button
What does the space button do ?

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 01 April 2011 00:52 AM EDT (US)     14 / 44  
Very excellent Mythic_Freak! I can only attempt to imagine the triggering it would take for each chess move to work. *shudders*

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posted 01 April 2011 03:51 AM EDT (US)     15 / 44  
I've really GOT to give this one a try!

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posted 01 April 2011 08:49 AM EDT (US)     16 / 44  
What does the space button do ?
It simply actives lure, so you don't have to go all the way to the top to grab it (lazy mode FTW ).
Very excellent Mythic_Freak! I can only attempt to imagine the triggering it would take for each chess move to work. *shudders*
I didn't make this in the editor, makes it so much easier.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 01 April 2011 07:58 PM EDT (US)     17 / 44  
looks absolutely amazing
posted 01 April 2011 09:45 PM EDT (US)     18 / 44  









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Excellent!

[This message has been edited by Ranfeld (edited 04-01-2011 @ 09:52 PM).]

posted 03 April 2011 09:51 AM EDT (US)     19 / 44  
Thanks

But has anyone actually tried it yet, I could use some feedback on the whole thing. Suggestions?

Also, I've managed to get it working on vanilla fairly easy. Just need to use the vanilla trigger loader, and disable the "Disable GP Blocking" trigger which apparently is unavailable there. :/ This means on AoM you shouldn't play isis, and on AoT you shouldn't use Gaia on the map!

I'll put the updated version for download after I get some more suggestions.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 03 April 2011 06:17 PM EDT (US)     20 / 44  
Looks very very cool. I'll surely download and give you feeback. What did you use to trigger it if it wasn't the editor?

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posted 03 April 2011 07:32 PM EDT (US)     21 / 44  
Notepad

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 15 April 2011 04:30 PM EDT (US)     22 / 44  
I've consolidated all triggers in 1 file, and put it in the rm2 folder. By adding an xml file I could trick AoM into thinking it was an RMS file too, so it can be transfered over ESO now. If you download the new version, you'll see 2 maps: Chess and Chess Engine. To play online, first put the Chess Engine (with the triggers inside) for download so all participants have it. Then host the actual Chess map.

This should make testing quite a bit easier. As always, suggestions are still welcome.

Some people have asked me to rename the pieces. I tried, but for some reason it won't work in RMS, so I can't help you there. If you play for a while you'll get used to the setup though.

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak
posted 16 April 2011 09:02 AM EDT (US)     23 / 44  
Yeah the only command that works in scenarios and does not it RMs is the change name one

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 16 April 2011 12:20 PM EDT (US)     24 / 44  
Shame

Anyway, I managed to fix most of the bugs. The only problems left now are Gaia Lush in AoT and Isis monument blocking in AoM. I don't think there's a direct solution to this, so I'm considering choosing other unit types as pieces. Requirements:
- vanilla units only => ensures compatibility
- no monuments => no GP blocking
- no buildings => no lush
- preferably no embellishment => can't be picked up by unit queries
- something that can't move => no running around

Or a workaround for the last requirement. I was thinking about using impassable terrain, but I can't invoke lure on that. Modify protounit to reduce speed won't work in AoM.

Suggestions?

If we knew what it was we were doing, it would not be called research, would it? - Einstein, A.
Master XS - AoM Code Reference - Trigger Loader - Trigger Requests - Chess

Wow, I never thought that I would actually know something before nottud did... it's actually not all that satisfying ~ Steak

[This message has been edited by Mythic_Freak (edited 04-16-2011 @ 12:23 PM).]

posted 16 April 2011 12:59 PM EDT (US)     25 / 44  
Here's a suggestion. You just made a huge breakthrough in aom scn design. Well done.

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