For people who don't know what FWG is, it stands for food, wood and gold. Don't worry, this scenario has nothing to do with the original FWG games. Your goal in this multiplayer scenario is to gather a set amount of food, wood or gold, which are both chosen in the beginning of the game. This scenario is played with 5 players, 4 humans and 1 computer.
At the above picture you can see where you start at. The host can pick one of the resources. If the host picked one of the resources, he has to choose again between certain victory conditions which are: 25000, 50000 or 75000 of the chosen resource. When this is done, you have the choise to delete your old man. If you deleted it and the other 3 players also did, a short introduction cinematic will start for people who don't know how to play (
This is how the map looks from above. You can see that the map has 4 parts, each devided in 4 parts, for each player one part. There is also a big shop, but I'll talk about that later on. Here are some pictures from each part of the map:
Food:
Wood:
Gold:
All 3 resources have unlimited amounts, so that it is impossible to run out of gold for example.
At this point you may think, Wow this game is really boring, that's also what i thought so I added a shop, but not a regular shop!
The shop is what makes this game different from others, so I'll explain carefully what makes it special.
This is how the shop looks in the editor, but it won't look exactly the same ingame. Each player has his own shop, now you can't spy on what your opponent buys. After the host (or one of the other players) picked one of the resources, a arcus will spawn in one of the 3 parts. In the shop each resource has its own part again. There are 3 different 'levels' in the shop. In the first level you can buy things from the start, the other 2 will open later, after a certain amount of time which will be decided when victory conditions are chosen.
This is how the shop looks ingame when food is chosen. Rest of the shop will be deleted. Now you may have noticed that there are no blue squares, old men or flag bearers in the shop. This is the most special thing about this map, you can buy things in the shop by shooting at the wall connectors. The wall connectors only have 1 hp, and the connector will revive when you have purchased something (only when you can buy something more then once). With this feature it is
Another shop picture:
I will also add a additional information option. If not all 4 old men are deleted, or someone did not pay attention while watching the cinematic then he can choose to get another explanation by spoofed chats. This way your game won't get interrupted.
Map size: 300x350
Current trigger count: 193
Map design:
Triggers:
If someone has any questions and/or advice
Don't pay attention to the big white square under one of the pictures, I tried to remove it but it didn't work.
UPDATE 1:
Added this, it's where you can see which gametype and victory condition is chosen, especially for people who don't know when the game ends. It is displayed by an 'X' (the grass).
UPDATE 2:
Fixed the lag which was caused by several things.
[This message has been edited by JeOmaHeetBert (edited 05-13-2011 @ 11:08 AM).]