I'm making a new trigger pack, it's called u triggers. the "u" stays for "unified", but I also chose it because there aren't many effects that start with u.
So what is it about? Well basically you can see a lot of requests in the TRT are about "- on unit" "- on army" and similar. This trigger pack lets you have any possible combination of these ready, without a single request. The drawback is that you need to use 2 or more effects.
But it's easier to see than to say. The way you move a unit to an other unit is this:
u - To Unit
u Move
Move a unit to an army:
u - To Army
u Move
Until now it's not that exciting. But a system like this one leads to new and very powerful combinations, for example:
u - To Army
u - Relative (x, y, z values)
u Move
There's also space for double coordinates, for example those needed by an invoke god power effect.
u - To Unit/Army/Point
u - To Unit/Army/Point 2
u Invoke God Power
Double coordinates can even be used for more complicated patterns, such as:
u - To Unit/Army/Point
u - To Unit/Army/Point 2
u - Anywhere between coordinates
u Army Deploy
This would be the same as my "Deploy anywhere in area (objects)", but much more versatile.
As a final note, full compatibility with v and y triggers will be ensured.
As I said, I'm working on it, so expect little changes.
Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
So what is it about? Well basically you can see a lot of requests in the TRT are about "- on unit" "- on army" and similar. This trigger pack lets you have any possible combination of these ready, without a single request. The drawback is that you need to use 2 or more effects.
But it's easier to see than to say. The way you move a unit to an other unit is this:
u Move
Move a unit to an army:
u Move
Until now it's not that exciting. But a system like this one leads to new and very powerful combinations, for example:
u - Relative (x, y, z values)
u Move
There's also space for double coordinates, for example those needed by an invoke god power effect.
u - To Unit/Army/Point 2
u Invoke God Power
Double coordinates can even be used for more complicated patterns, such as:
u - To Unit/Army/Point 2
u - Anywhere between coordinates
u Army Deploy
This would be the same as my "Deploy anywhere in area (objects)", but much more versatile.
As a final note, full compatibility with v and y triggers will be ensured.
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)