Seems very interesting and difficult to make. As far as I know, hasn't ever been done before although I did make a scenario where you can create your own god power ingame.
______________________________________Yeebaagooon______________________________________ ____________________AoMH Seraph____________________ "You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach "Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach AoMH:Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7 Ex Seraphs Dictator, Spore Heaven Seraph
Elrich Hero
posted 12 June 2011 10:42 AM
EDT (US)
3 / 16
diablo
In all your science of the mind, seeking blind through flesh and bone Find the blood inside this stone Well, I know I've never shown what I feel, I've always known I plan my vengeance on my own - and I was always alone
Jelmer Mortal
posted 12 June 2011 10:45 AM
EDT (US)
4 / 16
@ Lostrozzacavalli Thanks for the icons. earth means you don't know it? or is it just earth.
@ Yeebaagooon That a nice idea, in which scenario did you do that? I have never seen it, and crafting items ain't that hard. You just need the right triggers.
Earth does have an icon: Its name is simply 'earth' and is above the icons folder. So if my memory is correct the code would be...
<icon=(20)(earth)>
Or just 'earth' if it's in play dialogue.
And the scenario was 'Colossi Wars', and it lagged like there was no tomorrow (blame the fog).
______________________________________Yeebaagooon______________________________________ ____________________AoMH Seraph____________________ "You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach "Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach AoMH:Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7 Ex Seraphs Dictator, Spore Heaven Seraph
Jelmer Mortal
posted 13 June 2011 03:50 PM
EDT (US)
10 / 16
well just earth shows a white square, I'll find another thing. But thanks a lot for your help!
And if its that laggy then I wont play it, my computer isn't that good,... its lacks speed
And for people who like to know, the scenario will also include mining, which works, I just need to fix something with the duration of you pickaxe.
And I'm planning on making it possible to fish. I have ideas but I'm not sure if it works... We'll see.
[This message has been edited by Jelmer (edited 06-13-2011 @ 04:29 PM).]
Tasterix Mortal
posted 13 June 2011 06:46 PM
EDT (US)
11 / 16
I tried once, but failed when the game needed to sweetch between different items. I though a way of crafting by pressing a hotkey that locks the camera on a pad, and from this pad you can use an other hotkeys by selecting the materials, and using your god power for making your item, craft. It's nothing complicated, the only hard part is to set the values of each hotkeys with the amount of wood or gold you have.
Example :
Jelmer has 100 gold and 20 wood, he know that using a block of gold costs 10 pieces of gold. He wants to do a pickaxe. I hope everyone played minecraft and knows how it works. Press "C" to activate the trigger that locks the camera on the pad with a 90° inclination.
Press a key to activate a golden material, let's say it's G. Then he uses his Animal Attractor god power and place it on the top 3 squares of the pad. He has now 70 gold. Now he wants to place the wooden part of the weapon and use his 20 woods (for example).
Now a trigger is set the way that if 3 golden blocs on the top of the pad and 2 near to it are detected the player can have a Pickaxe. The unit is changed onto a villager that can mine some gold. Enjoy !
[This message has been edited by Tasterix (edited 06-13-2011 @ 06:50 PM).]
Lewonas Mortal
posted 13 June 2011 07:16 PM
EDT (US)
12 / 16
I once made a pretty cool trigger for mining minerals, ores or stones from resource nodes:
When you find a resource node, press Q to mine the ores. When you press Q, a Quest Var Randomize determines with how much strength you must swing your axe to succesfully mine 1 ore. When you want to mine "Common materials", the Quest Var value can get a value between 1-2, "Rare materials" between 3-5 and "Epic materials" between 6-9.
Example: You want to mine a rare material. You press Q. The Quest Var gets a value of 5. You now have to press "W" 5 times within 3 seconds. If you press W too many / few times, the material will be destroyed.
Crafting items use the same trigger system (craft a common item -> press W between 1-2 times within 3 seconds three times, craft a rare item -> press W between 3-5 times within 3 seconds three times, craft a epic item -> press W between 6-9 times within 3 seconds three times.
What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%]
Jelmer Mortal
posted 14 June 2011 04:12 AM
EDT (US)
13 / 16
Do you guy know what the funny part is? Everyone comes up with Ideas about how to do it, bu actually I already made it...
And I'm not doing it as minecraft. (even though it 0wns)