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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Have a Question? Post it here!
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Topic Subject:Have a Question? Post it here!
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Out Reach
Mortal
(id: newreach268)
posted 28 September 2015 03:38 PM EDT (US)         



Got a question? Need an answer?
Here is a list of common questions concerning AoM.





FAQ


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaago0on (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by Out Reach (edited 01-22-2019 @ 10:12 AM).]

AuthorReplies:
Petitomi
Mortal
posted 16 February 2019 02:33 PM EDT (US)     676 / 682       
hm...yeah... for the Shields and for the Flags.
I am a beginner, soo... I will read this page, thank you !
nottud
Mortal
posted 18 February 2019 07:23 AM EDT (US)     677 / 682       
How do you make a key-event condition like "Player 2 pressed E" ?
Best I can think of is to map a hotkey to it and then condition on the effects of that hotkey. I believe there is a sneaky way to fire trigger effects from hotkeys with the play camera track console command, alternatively I think there are other techniques - The recent platformer released is hotkey based so maybe worth looking at that.
scragins
Heretic of December
posted 18 February 2019 09:29 AM EDT (US)     678 / 682       
You can define hotkeys with triggers. I remember doing it a while ago.

I only did it in single player. I thought there was some problem doing it in multiplayer but there were ways to work around those problems. I think Zebophobia made some multiplayer maps that used hotkeys but he does not frequent the forums at the moment.

Something additional to note is that when you define a hot key using triggers it will persist after the game has finished until you close AoM. The game will be return to normal next time you play.

Sorry I can not help more.
Petitomi
Mortal
posted 14 March 2019 09:37 PM EDT (US)     679 / 682       
hey guys !

I know that my question is for the Modding page, but...

I tried Argalius's guide to edit a building with 3dmax, gmax exporter, aomedit

I downloaded the 3DSMax 2019 (Student version) and I was ALMOST DONE,
BUT
Gmax exporter DIDN'T WORK...

any Idea or link to download a usable exporter?

Thank you for your help.
xgrubsonx
Mortal
posted 01 May 2019 01:20 PM EDT (US)     680 / 682       
I got my last question answered (thanks TAG) so i came up with another one.

Is there any way to create gaia armies without using the "convert" trigger? Maybe some editor UI mod? (I already have nottud's superpack)
nottud
Mortal
posted 02 May 2019 02:03 PM EDT (US)     681 / 682       
Just select a unit and use the army deploy trigger UI to create it from the selected unit.
Don Hamon
Mortal
posted 14 June 2019 10:08 AM EDT (US)     682 / 682       
Can I use the cool unit description pictures on the main website?

[This message has been edited by Don Hamon (edited 06-14-2019 @ 10:11 AM).]

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