You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG, nottud

Hop to:    
Welcome! You are not logged in. Please Login or Register.1 reply
Age of Mythology Heaven » Forums » Scenario Design » Clearing units for Cinematics
Topic Subject:Clearing units for Cinematics
posted 29 June 2018 06:45 AM EDT (US)         
Is there a way to make sure that no units are present in an area. I've tried teleporting, but it doesnt seem to want to work.

I'm trying to prepare for a cinematic where there must be no units around, but I cant think of a way to do this conisdering the player will be building new units that will not have triggers attached to them.

The only thing I can think of is to destroy all player 1 units.

posted 04 July 2018 07:22 AM EDT (US)     1 / 1       
A lot of people tend to set aside areas of the map specifically for cinematics that look the same as the original area. As for general solutions you could do a change in area to victory marker (Rather than cine block as area effects don't find them) and change back after afterwards but that will only work for a single unit type. If you know the units then you could apply the trick to the units individually changing them to cine blocks and back.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames