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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Clearing units for Cinematics
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Topic Subject:Clearing units for Cinematics
Tibzy
Mortal
posted 29 June 2018 06:45 AM EDT (US)         
Is there a way to make sure that no units are present in an area. I've tried teleporting, but it doesnt seem to want to work.

I'm trying to prepare for a cinematic where there must be no units around, but I cant think of a way to do this conisdering the player will be building new units that will not have triggers attached to them.

The only thing I can think of is to destroy all player 1 units.

Thanks
AuthorReplies:
nottud
Mortal
posted 04 July 2018 07:22 AM EDT (US)     1 / 1       
A lot of people tend to set aside areas of the map specifically for cinematics that look the same as the original area. As for general solutions you could do a change in area to victory marker (Rather than cine block as area effects don't find them) and change back after afterwards but that will only work for a single unit type. If you know the units then you could apply the trick to the units individually changing them to cine blocks and back.
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