Hello,
most probably know about the transform effect, if not read here:http://aom.heavengames.com/scendesign/advanced/transformtriggerguide
Sadly most of the images are down.
Possibilities as explained are:
- Change Projectiles
- Change God Powers
- Change Textures
- Carry Units (instead of relics)
- Make God Power Blocking Units (transform Hesperides)
- Change garrisoned into other units you can't garrison
- Spawn different sized units
- Make some Death Replacement by transforming generic corpse sfx
So let's post some further findings
"A->B" means "A transform into B"
(p1) means "convert to player" since some were forced to gaia
Greek Villagers praying to Resources
goldmine -> temple(p1)
When you send greek vills to pray at the temple now, they instead go and pray at other goldmines around generating favor. When you task them onto the goldmines however they start gathering normally. When it depletes, the prayer people stop praying.
Means.. two behaviours are probably mixed up:
- No access to resource, so go to another close by
- The gather command saved in the vills was "pray"
Works with Berry bushes too, though you need to change some units into bushes after the transform.
Sadly I couldn't add villager behaviour to pray to statues 'n stuff. They let themselves being redirected to other resources to pray there, but refuse to do anything when resources got transformed into units.
Stumps for Non-Animated units
Stump -> Harpy
This makes flying units stay on the ground and be not-animated. When you send them close-by they switch into another pose for a bit. The further the longer they remain in that pose, before jumping back. Most units will be stuck half way into the ground.
What doesn't work:
Serpent->Units and hope for them to keep the Serpent AI
Hero->Myth and hope for them to be immune to Perseus Petrify
so far for now :/
Azarath Metrion Zinthos
Steam: Order of Azarath
Twitch: twitch.tv/orderofazarath
Discord: Azarath @ https://discord.gg/3ENKJeb
most probably know about the transform effect, if not read here:
Sadly most of the images are down.
Possibilities as explained are:
- Change Projectiles
- Change God Powers
- Change Textures
- Carry Units (instead of relics)
- Make God Power Blocking Units (transform Hesperides)
- Change garrisoned into other units you can't garrison
- Spawn different sized units
- Make some Death Replacement by transforming generic corpse sfx
So let's post some further findings
"A->
(p1) means "convert to player" since some were forced to gaia
When you send greek vills to pray at the temple now, they instead go and pray at other goldmines around generating favor. When you task them onto the goldmines however they start gathering normally. When it depletes, the prayer people stop praying.
Means.. two behaviours are probably mixed up:
- No access to resource, so go to another close by
- The gather command saved in the vills was "pray"
Works with Berry bushes too, though you need to change some units into bushes after the transform.
Sadly I couldn't add villager behaviour to pray to statues 'n stuff. They let themselves being redirected to other resources to pray there, but refuse to do anything when resources got transformed into units.
This makes flying units stay on the ground and be not-animated. When you send them close-by they switch into another pose for a bit. The further the longer they remain in that pose, before jumping back. Most units will be stuck half way into the ground.
What doesn't work:
Serpent->
Hero->
so far for now :/
Steam: Order of Azarath
Twitch: twitch.tv/orderofazarath
Discord: Azarath @ https://discord.gg/3ENKJeb
[This message has been edited by Izalith (edited 07-05-2018 @ 11:41 AM).]