Hey everyone,
I have actually shared some info about this project before, but that post is simply too old to share anything, and I made progress.
Shades Of the Night
As you can see in the picture, there is a torch bearer, and unlit torches. The torch bearer will lit the unlit torches, and protect her city against the shadowy creatures.
As I discussed before I am changing existing anim files.[for the beautiful tree, and the Bondi]
I am using the Chinese expansion. But there will be a version without the anim files.[It won't look as cool, so change the anim files :P]
Why I am doing this:
I always loved creating nice looking cities in AOM, but it was impossible to design a war based scenario, based on an eyecandy map. I finally got around that problem by playing with the game mechanics, just like the last time.[I also I created two very cool Avalance scenarios, I barely got any praise, than two other people created very similar Avalance based scenarios :P. There is a silent majority out there somewhere.... So I made up my mind, I will definately be changing the anim files.
I have actually shared some info about this project before, but that post is simply too old to share anything, and I made progress.
Shades Of the Night
As you can see in the picture, there is a torch bearer, and unlit torches. The torch bearer will lit the unlit torches, and protect her city against the shadowy creatures.
As I discussed before I am changing existing anim files.
I am using the Chinese expansion. But there will be a version without the anim files.
Why I am doing this:
I always loved creating nice looking cities in AOM, but it was impossible to design a war based scenario, based on an eyecandy map. I finally got around that problem by playing with the game mechanics, just like the last time.
[This message has been edited by WinterGod (edited 08-28-2018 @ 01:53 PM).]