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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Town centers
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Topic Subject:Town centers
AmonShi
Mortal
posted 01 December 2018 12:40 PM EDT (US)         
i have a question.
How do i disable the town center to generate 3 villagers and 1 scout?? It really annoys me everytime i playtest my scen.
AuthorReplies:
WinterGod
Mortal
posted 01 December 2018 01:31 PM EDT (US)     1 / 7       

Set tech status. Disable.

Look for a civ or a god name. It was something like Thor starting units or something. OR Greek units. [I don't remember the exact name] Each civ has its own starting units.

Once you disable that tech everything should be fine.
AmonShi
Mortal
posted 02 December 2018 00:12 AM EDT (US)     2 / 7       
I don't understand what Tech you're saying ._.
WinterGod
Mortal
posted 02 December 2018 02:17 AM EDT (US)     3 / 7       
Starting Units Greek
Starting Units Norse
Starting Units ....
Izalith
Mortal
(id: Lilitu)
posted 02 December 2018 08:42 PM EDT (US)     4 / 7       
maybe that one needs to be in a "run immediately" trigger so that it will be taken into account when the scenario loads. but maybe not.

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nottud
Mortal
posted 03 December 2018 07:30 AM EDT (US)     5 / 7       
Yes likely you will need it in run immediately - high priority triggers immediately after techs and stuff load in.
phdorogers4
The Empire's Elite
posted 23 December 2018 04:36 PM EDT (US)     6 / 7       
Change units in area?
Hammerhands
Mortal
posted 03 January 2019 08:19 PM EDT (US)     7 / 7       
That will also disable the pharaoh and/or oracles. Anything that spawns in at the start of the game.
It's a set tech and you have to use a specific one to match the civilization.
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