Hold up Izalith, I cheered too early, I've probably made some mistake, even though I followed your instructions. The Cyclops doens't appear when the unit picks up the relic and walks away. I'll type out what I did.
For Triggers I did active activated, loop and run immediately off. Priority is high.
For Conditions I did Distance to Unit. Source unit I chose the Red Cinematic block right upon the relic. For Target unit I chose the relic. Operator ==. Distance I used 1.
Effects I used another red cinematic block on the place where I wanted to cyclops to appear, selected it as the unit I was gonna use and for ProtoUnit I used Cyclops.
I tried the whole thing with the condition as 'always' and the Cyclops did spawn, so we can assume that the problem lies within the conditions.
So what went wrong :/
[This message has been edited by IrritatedPony (edited 12-28-2018 @ 05:51 PM).]