Hi,
Sometimes we need some sounds for cinematic or trigger in our scenario, but it could be difficult to find them. I share with you a library of the usefull sounds that I created today.
----------------------------------------------------------------------
Ambients :
Birds : cinematics/2/birds.mp3
Birds (alternative) : cinematics/19_mid/birds.mp3
Birds and wind : xpack/xcinematics/12_b/windbreaker.mp3
Crows : cinematics/29_in/bird(short-long).mp3
Boat passing : cinematics/3/boatpass.mp3
Boat passing (alternative) : cinematics/10_in/boats.mp3
Boat passing (little ship) : cinematics/24_in/shippass.mp3
Boat oaring : cinematics/05_in/oar(1-2-3).mp3
Boat creak : cinematics/9_out/boatcreak.mp3
Campfire : cinematics/7/campfire.mp3
Mumble : cinematics/8_out/mumble.mp3
Crowd crying : xpack/xcinematics/7_in/crowd.mp3
Fighting/angry crowd : cinematics/22_out/fighting.mp3
Fighting army : cinematics/35_in/fightingdudes.mp3
Battle cry : cinematics/35_in/battlecry(1-2).mp3
Hell ambient : cinematics/19_mid/erebus.mp3
Seaguls and waves : cinematics/wavesandbirdsmix.mp3
Sea (quiet) : cinematics/19_in/wind1.mp3
Waterfall (small) : cinematics/33_in/waterfall.mp3
Quack : cinematics/25_in/quack.mp3
Waves (quiet) : cinematics/3/waves.mp3
Waves (hard) : cinematics/05_in/water.mp3
Wolfs howling : wolf(howl-pack).wav
Wolfs howling (alternative) : cinematics/25_in/wolf.mp3
----------------------------------------------------------------------
Meteo sounds :
Wind : cinematics/11_in/wind(1-2).mp3
Wind (hard) : cinematics/14_in/stairfog.mp3
Wind (short) : cinematics/19_out/wind(1-->4).mp3
Wind (long) : cinematics/26_in/longwind.mp3
Wind (desert) : cinematics/21_in/desertwind.mp3
Wind (snake) : cinematics/23_out/snakewind.mp3
Wind (keen snake) : cinematics/32_out/cloudhold.mp3
Lightning : xpack/xcinematics/5_b/lightning(1-->3).mp3
Thunder : cinematics/11_out/thunder.mp3
Thunder (short) : cinematics/23_out/darksky.mp3
----------------------------------------------------------------------
Creatures sounds :
Shout of Kamos "Grrr !" : cinematics/05_out/kamosleap.mp3
Shout of Folstag "Roaaaar !" : dialog/en/fols540.wav
Shout of monster : cinematics/04_in/monster.mp3
Shout of Leviathan : cinematics/05_out/leviathangrunt.mp3
Shade sound : cinematics/13_in/shade(arrive-leave).mp3
Shade darker sound : cinematics/17_in/weirdthing.mp3
Roc call : cinematics/20_out/roccal.mp3
Grunt of monster : cinematics/31_out/monster.mp3
Titan grunt : cinematics/35_in/grunt.mp3
Titan grunt (lighter): xpack/xcinematics/7_in/titan(bemused-bigroar-bigroar2-boredroar).mp3
Gargarensis "Nooooooo" : cinematics/35_out/no.mp3
Gigant Bird Flaps : xpack/xcinematics/1_in/flaps.mp3
----------------------------------------------------------------------
Misc. sounds :
Arrow : cinematics/23_in/arrow(1-2).mp3
Heavy hit (iron) : cinematics/12_in/bang(1-->4).mp3
Heavy hit (stone) : cinematics/13_out/stairsbang(1-->10).mp3
Gong : cinematics/15_in/gong.mp3
Rocks kicked : cinematics/16_in/kick_rocks.mp3
Brick/Gates moving : cinematics/35_in/crouch.mp3
Brick Gates moving (louder) : xpack/xcinematics/8_in/pyramidscrape.mp3
Hoof reverbed : cinematics/31_out/hoofreverb(1-4).mp3
Kick reverbed : cinematics/31_out/kick_reverb.mp3
Kick Iron : cinematics/35_in/anafight/metal (1-->3).mp3
Splash : xpack/xcinematics/12_b/lavasplash.mp3
Lava splash : xpack/xcinematics/8_in/lavasplash2.mp3
Hurt squish : cinematics/33_out/squish.mp3
Hurt thud : cinematics/34_in/thud.mp3
Hurt stab : cinematics/35_in/gargastab.mp3
Hurt busted bones : xpack/xcinematics/7_in/bustedbones.mp3
Hurt voice : cinematics/35_in/anafight/guy hurt(2-->4).mp3
Hurt voice (Gen Melagius) : xpack/xcinematics/3_mid/genmeldeath.mp3
Hurt voice (Krios) : xpack/xcinematics/12_b/krios(stab-pain1-stabyell-lastbreath).mp3
Cry (hit) : xpack/xcinematics/5_b/guyhit(1-->3).mp3
Cry (long) : xpack/xcinematics/7_out/(guytossed-otherguytossed).mp3
Cry (tighten) : xpack/xcinematics/7_in/guygoesup.mp3
(All units hurts sounds are in the main folder)
----------------------------------------------------------------------
Weapons :
Sword hit (on flush) : /swordonflesh(1-->4).wav
Sword hit (on metal) : /swordonmetal(1-->6).wav
Arrow : /arrow(1-->5).wav
Arrow on flesh : /arrowonflesh(1-->4).wav
Arrow on wood : /arrowonwood(1-->2).wav
----------------------------------------------------------------------
Destruction :
Avalanche : cinematics/25_in/avalanche.mp3
Falling grit : cinematics/35_out/falling grit.mp3
Rumble : xpack/xcinematics/6_out/rumble.mp3
Destruction (wood) : cinematics/12_out/tumble(1-2-3).mp3
Destruction (break out) : cinematics/17_out/breakonthrough.mp3
Destruction (rocks) : cinematics/31_out/rocktumble.mp3
Destruction (burst) : cinematics/35_in/ground burst/explode.mp3
Destruction (crumbling) : cinematics/35_out/wholestatuefall.mp3
Destruction (large batiment) : xpack/xcinematics/6_out/templedown.mp3
Destruction (batiment) : tumble(1-->7).wav
Fire (light) : cinematics/9_mid/fire(1-2).mp3
Fire (medium) : cinematics/12_in/fire.mp3
Fire (big) : cinematics/9_in/biggerfire.mp3
Fire (bigger) : cinematics/35_out/fire1.mp3
Whoosh : xpack/xcinematics/intro/whoosh.mp3
----------------------------------------------------------------------
Movement sounds :
Army marching : cinematics/22_in/army.mp3
Centaur walking : cinematics/26_in/chironsteps.mp3
Soldiers marching : cinematics/9_mid/marching.mp3
Soldiers running : cinematics/17_in/run(1-->4).mp3
Horse galloping : cinematics/8_in/hooves.mp3
Horse trotting : cinematics/11_in/horsesteps(1-2).mp3
Horses and soldiers marching : cinematics/11_out/marching.mp3
Horse caravan trotting : cinematics/15_in/chariots.mp3
Camel/Horse charriot marching : cinematics/16_in/camel roll (1-2).mp3
Camel/Horser charriot trotting : cinematics/21_in/approach.mp3
Charriot rolling : cinematics/17_in/rolling.mp3
Walking and hiding in bushes : xpack/xcinematics/7_in/groupwalk.mp3
----------------------------------------------------------------------
Mystic sounds :
Mystic revelation : cinematics/10_in/musicsound1.mp3
Mystic undersea sound : cinematics/3/lowboats.mp3
Mystic cave sound : cinematics/13_in/jerrygarcia.mp3
Menacing/cave sound : cinematics/23_in/menacing thing.mp3
Pray grant : cinematics/13_out/(pray2-prayshort).mp3
Darkness sound : cinematics/10_in/musicsound2.mp3
Change soul : changeunit.wav
Invokation : xsentinelbirth.wav
Fairy noise : cinematics/14_in/chimes.mp3
Apparition : xpack/xcinematics/7_in/unitsappear(1-->3).mp3
Dream whisper : cinematics/19_in/dreamwhisper.mp3
Kronos whisper : xpack/xcinematics/intro/magicvoice.mp3
Whisper in wind : xpack/xcinematics/6_a/windandvoices.mp3
Ring of fire : cinematics/23_out/ring of fire.mp3
Magic : cinematics/24_in/magic.mp3
Teleportation : cinematics/30_out/watch.mp3
Sky Passage Enter : xpack/xcinematics/6_a/spenter.mp3
Sky Passage Exit : xpack/xcinematics/6_a/spexit.mp3
Transformation (Skult) : cinematics/34_in/skult.mp3
Glow sound : cinematics/32_out/hammerglow.mp3
Gaia Sparkle : xpack/xcinematics/12_a/gaiasparkle.mp3
---------------------------------------------------------------------
Gameplay :
Objective : xnew_objective.wav
Lose : xlose.wav
Win : xwin.wav
Cleared stape : cinematics/10_in/clearedcity.wav
----------------------------------------------------------------------
Campain music (I tried to name them by feelings) :
Scenario plot : cinematics/9_in/music.mp3
Scenario freak plot transition : cinematics/12_out/music.mp3
Scenario unexcpected plot transition : cinematics/20_out/music.mp3
Scenario light transition : cinematics/9_mid/tjcue.mp3
Scenario light transition (alternative) : cinematics/22_in/music 1.mp3
Hurry up (battle final) : cinematics/9_out/music.mp3
Hurry up (new chance) : cinematics/13_out/music2.mp3
Battle preparation (Egyptian) : cinematics/23_in/music.mp3
Battle will be won : cinematics/05_out/music.mp3
Battle will be won (alternative) : cinematics/31_out/music.mp3
Battle is comming : cinematics/22_in/music 2.mp3
War is coming : cinematics/7/music.mp3
Problem is coming : cinematics/11_out/music.mp3
I've seen a danger : cinematics/17_in/music.mp3
Serious work is done : cinematics/12_in/music.mp3
New commitement : cinematics/16_in/music.mp3
Spiritual : cinematics/19_out/music.mp3
Reflexion : cinematics/19_out/music 2.mp3
Calm devlopment : cinematics/26_out/music.mp3
Discover a new land : cinematics/21_in/music.mp3
Introduction : cinematics/26_in/music.mp3
Dramatic scenario : cinematics/35_in/music.mp3
Mystic introduction : xpack/xcinematics/1_in/music.mp3
(All other musics in the music folder)
---------------------------------------------------------------------
Hope it will help.
Sometimes we need some sounds for cinematic or trigger in our scenario, but it could be difficult to find them. I share with you a library of the usefull sounds that I created today.
----------------------------------------------------------------------
Birds : cinematics/2/birds.mp3
Birds (alternative) : cinematics/19_mid/birds.mp3
Birds and wind : xpack/xcinematics/12_b/windbreaker.mp3
Crows : cinematics/29_in/bird(short-long).mp3
Boat passing : cinematics/3/boatpass.mp3
Boat passing (alternative) : cinematics/10_in/boats.mp3
Boat passing (little ship) : cinematics/24_in/shippass.mp3
Boat oaring : cinematics/05_in/oar(1-2-3).mp3
Boat creak : cinematics/9_out/boatcreak.mp3
Campfire : cinematics/7/campfire.mp3
Mumble : cinematics/8_out/mumble.mp3
Crowd crying : xpack/xcinematics/7_in/crowd.mp3
Fighting/angry crowd : cinematics/22_out/fighting.mp3
Fighting army : cinematics/35_in/fightingdudes.mp3
Battle cry : cinematics/35_in/battlecry(1-2).mp3
Hell ambient : cinematics/19_mid/erebus.mp3
Seaguls and waves : cinematics/wavesandbirdsmix.mp3
Sea (quiet) : cinematics/19_in/wind1.mp3
Waterfall (small) : cinematics/33_in/waterfall.mp3
Quack : cinematics/25_in/quack.mp3
Waves (quiet) : cinematics/3/waves.mp3
Waves (hard) : cinematics/05_in/water.mp3
Wolfs howling : wolf(howl-pack).wav
Wolfs howling (alternative) : cinematics/25_in/wolf.mp3
----------------------------------------------------------------------
Wind : cinematics/11_in/wind(1-2).mp3
Wind (hard) : cinematics/14_in/stairfog.mp3
Wind (short) : cinematics/19_out/wind(1-->
Wind (long) : cinematics/26_in/longwind.mp3
Wind (desert) : cinematics/21_in/desertwind.mp3
Wind (snake) : cinematics/23_out/snakewind.mp3
Wind (keen snake) : cinematics/32_out/cloudhold.mp3
Lightning : xpack/xcinematics/5_b/lightning(1-->
Thunder : cinematics/11_out/thunder.mp3
Thunder (short) : cinematics/23_out/darksky.mp3
----------------------------------------------------------------------
Shout of Kamos "Grrr !" : cinematics/05_out/kamosleap.mp3
Shout of Folstag "Roaaaar !" : dialog/en/fols540.wav
Shout of monster : cinematics/04_in/monster.mp3
Shout of Leviathan : cinematics/05_out/leviathangrunt.mp3
Shade sound : cinematics/13_in/shade(arrive-leave).mp3
Shade darker sound : cinematics/17_in/weirdthing.mp3
Roc call : cinematics/20_out/roccal.mp3
Grunt of monster : cinematics/31_out/monster.mp3
Titan grunt : cinematics/35_in/grunt.mp3
Titan grunt (lighter): xpack/xcinematics/7_in/titan(bemused-bigroar-bigroar2-boredroar).mp3
Gargarensis "Nooooooo" : cinematics/35_out/no.mp3
Gigant Bird Flaps : xpack/xcinematics/1_in/flaps.mp3
----------------------------------------------------------------------
Arrow : cinematics/23_in/arrow(1-2).mp3
Heavy hit (iron) : cinematics/12_in/bang(1-->
Heavy hit (stone) : cinematics/13_out/stairsbang(1-->
Gong : cinematics/15_in/gong.mp3
Rocks kicked : cinematics/16_in/kick_rocks.mp3
Brick/Gates moving : cinematics/35_in/crouch.mp3
Brick Gates moving (louder) : xpack/xcinematics/8_in/pyramidscrape.mp3
Hoof reverbed : cinematics/31_out/hoofreverb(1-4).mp3
Kick reverbed : cinematics/31_out/kick_reverb.mp3
Kick Iron : cinematics/35_in/anafight/metal (1-->
Splash : xpack/xcinematics/12_b/lavasplash.mp3
Lava splash : xpack/xcinematics/8_in/lavasplash2.mp3
Hurt squish : cinematics/33_out/squish.mp3
Hurt thud : cinematics/34_in/thud.mp3
Hurt stab : cinematics/35_in/gargastab.mp3
Hurt busted bones : xpack/xcinematics/7_in/bustedbones.mp3
Hurt voice : cinematics/35_in/anafight/guy hurt(2-->
Hurt voice (Gen Melagius) : xpack/xcinematics/3_mid/genmeldeath.mp3
Hurt voice (Krios) : xpack/xcinematics/12_b/krios(stab-pain1-stabyell-lastbreath).mp3
Cry (hit) : xpack/xcinematics/5_b/guyhit(1-->
Cry (long) : xpack/xcinematics/7_out/(guytossed-otherguytossed).mp3
Cry (tighten) : xpack/xcinematics/7_in/guygoesup.mp3
----------------------------------------------------------------------
Sword hit (on flush) : /swordonflesh(1-->
Sword hit (on metal) : /swordonmetal(1-->
Arrow : /arrow(1-->
Arrow on flesh : /arrowonflesh(1-->
Arrow on wood : /arrowonwood(1-->
----------------------------------------------------------------------
Avalanche : cinematics/25_in/avalanche.mp3
Falling grit : cinematics/35_out/falling grit.mp3
Rumble : xpack/xcinematics/6_out/rumble.mp3
Destruction (wood) : cinematics/12_out/tumble(1-2-3).mp3
Destruction (break out) : cinematics/17_out/breakonthrough.mp3
Destruction (rocks) : cinematics/31_out/rocktumble.mp3
Destruction (burst) : cinematics/35_in/ground burst/explode.mp3
Destruction (crumbling) : cinematics/35_out/wholestatuefall.mp3
Destruction (large batiment) : xpack/xcinematics/6_out/templedown.mp3
Destruction (batiment) : tumble(1-->
Fire (light) : cinematics/9_mid/fire(1-2).mp3
Fire (medium) : cinematics/12_in/fire.mp3
Fire (big) : cinematics/9_in/biggerfire.mp3
Fire (bigger) : cinematics/35_out/fire1.mp3
Whoosh : xpack/xcinematics/intro/whoosh.mp3
----------------------------------------------------------------------
Army marching : cinematics/22_in/army.mp3
Centaur walking : cinematics/26_in/chironsteps.mp3
Soldiers marching : cinematics/9_mid/marching.mp3
Soldiers running : cinematics/17_in/run(1-->
Horse galloping : cinematics/8_in/hooves.mp3
Horse trotting : cinematics/11_in/horsesteps(1-2).mp3
Horses and soldiers marching : cinematics/11_out/marching.mp3
Horse caravan trotting : cinematics/15_in/chariots.mp3
Camel/Horse charriot marching : cinematics/16_in/camel roll (1-2).mp3
Camel/Horser charriot trotting : cinematics/21_in/approach.mp3
Charriot rolling : cinematics/17_in/rolling.mp3
Walking and hiding in bushes : xpack/xcinematics/7_in/groupwalk.mp3
----------------------------------------------------------------------
Mystic revelation : cinematics/10_in/musicsound1.mp3
Mystic undersea sound : cinematics/3/lowboats.mp3
Mystic cave sound : cinematics/13_in/jerrygarcia.mp3
Menacing/cave sound : cinematics/23_in/menacing thing.mp3
Pray grant : cinematics/13_out/(pray2-prayshort).mp3
Darkness sound : cinematics/10_in/musicsound2.mp3
Change soul : changeunit.wav
Invokation : xsentinelbirth.wav
Fairy noise : cinematics/14_in/chimes.mp3
Apparition : xpack/xcinematics/7_in/unitsappear(1-->
Dream whisper : cinematics/19_in/dreamwhisper.mp3
Kronos whisper : xpack/xcinematics/intro/magicvoice.mp3
Whisper in wind : xpack/xcinematics/6_a/windandvoices.mp3
Ring of fire : cinematics/23_out/ring of fire.mp3
Magic : cinematics/24_in/magic.mp3
Teleportation : cinematics/30_out/watch.mp3
Sky Passage Enter : xpack/xcinematics/6_a/spenter.mp3
Sky Passage Exit : xpack/xcinematics/6_a/spexit.mp3
Transformation (Skult) : cinematics/34_in/skult.mp3
Glow sound : cinematics/32_out/hammerglow.mp3
Gaia Sparkle : xpack/xcinematics/12_a/gaiasparkle.mp3
---------------------------------------------------------------------
Objective : xnew_objective.wav
Lose : xlose.wav
Win : xwin.wav
Cleared stape : cinematics/10_in/clearedcity.wav
----------------------------------------------------------------------
Scenario plot : cinematics/9_in/music.mp3
Scenario freak plot transition : cinematics/12_out/music.mp3
Scenario unexcpected plot transition : cinematics/20_out/music.mp3
Scenario light transition : cinematics/9_mid/tjcue.mp3
Scenario light transition (alternative) : cinematics/22_in/music 1.mp3
Hurry up (battle final) : cinematics/9_out/music.mp3
Hurry up (new chance) : cinematics/13_out/music2.mp3
Battle preparation (Egyptian) : cinematics/23_in/music.mp3
Battle will be won : cinematics/05_out/music.mp3
Battle will be won (alternative) : cinematics/31_out/music.mp3
Battle is comming : cinematics/22_in/music 2.mp3
War is coming : cinematics/7/music.mp3
Problem is coming : cinematics/11_out/music.mp3
I've seen a danger : cinematics/17_in/music.mp3
Serious work is done : cinematics/12_in/music.mp3
New commitement : cinematics/16_in/music.mp3
Spiritual : cinematics/19_out/music.mp3
Reflexion : cinematics/19_out/music 2.mp3
Calm devlopment : cinematics/26_out/music.mp3
Discover a new land : cinematics/21_in/music.mp3
Introduction : cinematics/26_in/music.mp3
Dramatic scenario : cinematics/35_in/music.mp3
Mystic introduction : xpack/xcinematics/1_in/music.mp3
---------------------------------------------------------------------
Hope it will help.
[This message has been edited by Noxon (edited 06-22-2019 @ 07:57 AM).]