You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG, nottud

Hop to:    
Welcome! You are not logged in. Please Login or Register.17 replies
Age of Mythology Heaven » Forums » Scenario Design » Scn Punk : AoM Scenario editor preview
Bottom
Topic Subject:Scn Punk : AoM Scenario editor preview
Enrique Orduno
Banned
posted 29 September 2002 05:42 PM EDT (US)         
For a list of all our AoM articles, go to our games section.

We have once again released new material on the editor. This time, it's a full preview of about everything in the editor along with screenshots. I have decided to explain each and every menu and thing in the editor minus some stuff that either didn't work or that I have yet to understand.

So, go and check it now:
http://www.scnpunk.com/aompunk/aompreview.php

AuthorReplies:
Thor The Mighty
Mortal
posted 29 September 2002 05:43 PM EDT (US)     1 / 17       
two words AWESOME

" Each has his past shut in him like the leaves of a book
known to him by heart and his friends can only read the title.."
Words of the great Virginia Woolf.
Thør Thé Mìghtÿ

David
HG Alumnus
posted 29 September 2002 05:43 PM EDT (US)     2 / 17       
*faints after proofreading all of article twice*
Well, one and half tim then. It's still a lot to read.

Very informative article EO!

Shiva
HG Alumnus
posted 29 September 2002 05:59 PM EDT (US)     3 / 17       
It was a nice read

.¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
« . ° ¤ Scenario Designer | Woad Creations ¤ º . »
Yehoshua Yisrael
Mortal
posted 29 September 2002 06:25 PM EDT (US)     4 / 17       
Good work EO

|Yehoshua Yisraél|152711297|
|Hashém yevarékhet Yisraél|
|SCN Punk| |SWGB Punk|AoM Punk|
|The Color of Justice|Previous Accomplishments|
BINGFA
Mortal
posted 29 September 2002 07:46 PM EDT (US)     5 / 17       
Bravo EO
Mojo14
Mortal
posted 29 September 2002 11:27 PM EDT (US)     6 / 17       
Good work mojo EO!
Mojo14
Mortal
posted 29 September 2002 11:28 PM EDT (US)     7 / 17       
Oh and some more credit for me David!
Intrepid
Mortal
posted 29 September 2002 11:29 PM EDT (US)     8 / 17       
Mojo14
Mortal
posted 29 September 2002 11:30 PM EDT (US)     9 / 17       
Yeah, it looks plain... But I bet it's powerful .
Matei
Mortal
posted 30 September 2002 08:19 AM EDT (US)     10 / 17       
The thing with the Minotaur jumping onto a Leviathan sounds pretty cool .

Are you sure they won't change the user interface background from that gray/black to a real texture like in AoK? It looks very beta-ish to me.


Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
Rasher
HG Alumnus
(id: Angel Rasher)
posted 30 September 2002 09:07 AM EDT (US)     11 / 17       
Great preview, EO! That was a very interesting read

Well, I for one am very pumped up about the AoM Editor. I'm anticipating seeing a huge drop in my grades at school, and getting even less sleep then I do now...


The Rasher
rasher@accesswave.com
[IMG]http://www.freeyellow.com/members6/therasher/Thomas.jpg[/IMG]
"You must succeed, to bring the Winds of Light into the age of darkness."
-Old Man, Magnus
Gawain
Mortal
posted 30 September 2002 10:18 AM EDT (US)     12 / 17       

Quote:

I'm anticipating seeing a huge drop in my grades at school..

lol, me too... How will I explain to my parents how I lost a $5k scholarship for a comp game


USMC
ImhotepsBrain
Mortal
posted 30 September 2002 04:15 PM EDT (US)     13 / 17       
I think that 'Windows 3.1' look goes well with the editor. I mean, come on, people want the outcome of their work to look nice, not their tools. You don't see people decorating hammers.

It does look plain, but to me, as an AoK scenario designer, I could care less about how the UI looks, as long as it is easy to use and organized.

lief ericson
Mortal
posted 30 September 2002 06:53 PM EDT (US)     14 / 17       
Thanks Eo. Very proffesional! Thnx for all the pictures! I'm really excited about what we can do with the objectives and terrain and such. Once again, great job Eo.

SEXITUP.
Former Leader of the FPH Clan
Acting-President of AoMH
Matei
Mortal
posted 30 September 2002 06:53 PM EDT (US)     15 / 17       

Quote:

You don't see people decorating hammers.


Actually ancient people decorated all their tools very nicely. Even today your computer or pen or screwdriver has probably been designed by someone with a degree in that design field.

I really like the textures of maps on the AoE and AoK editors, and while they're not a "must", they are better than an in-development look.


Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
ImhotepsBrain
Mortal
posted 30 September 2002 06:57 PM EDT (US)     16 / 17       

Quoted from Matei:

Even today your computer or pen or screwdriver has probably been designed by someone with a degree in that design field.

That is true, but those designs are usually for efficient and better use of the tools, not to make them look pretty.

GOTD_FireCobra
Mortal
posted 30 September 2002 10:56 PM EDT (US)     17 / 17       
Nice artical.

As for the looks of the editor. If you have seen the look of the random map script editor I use for AOC maps, you wouldn't mind the look of the AOM editor. Basicaly the RM editor is 3 colors: Grey, black letters, and white backgound. Kinda bland but it gets the job done without causing distractions.

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames