yes, XML to XMB convertor is needed
also, i understand everything in the .cpn files except for the numbers before the names i.e.
<campaign name="$$20623$$Fall of the Trident" version="1">what does the $$20623$$ do, and what is version?
Similar numbers are used for displaying text of scns
Also i dont understand :
<overlay offset="780 275" size="32 32">ui\overlay_red_09</overlay>
<overlay offset="789 189" size="128 128">ui\overlay_wall_06</overlay>What does it do, and what are the numbers, size? are they compulosry?
Also,
the creation of campaign way may be a bit complicated, actually all is understood except the above, it allows extremely useful powers.
Like:
1.) Different background for each scn in the cpn
2.) Text explaining what player does in the scn
3.) Different scn name than the scn-filename
4.) The overlay is not understood, but I think it can be used to define various onscreen stuff..gotta check it out further
5.) You can keeo scenarios in a campaign which will not be listed in the scn meny of the campaign, but can be used in ur cpn
Also, its not cumpolsory to have the scn in a .bar file. You can just make a folder with the any name like "Kumar_cpn" and keep all the scns in there.
When, u make the campaign file, u just need to specify the path to there.
Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
[This message has been edited by Kumar Shah (edited 11-10-2002 @ 04:18 PM).]