From what I've gathered, the only way to produce dialog is to create a trigger for each sentence. This doesn't pose much a problem (grouping triggers starts to come in handy here) - though I can't get them to activate one another.
Has anyone successfully run several dialog triggers in a row? I've tried all differen't kinds of conditions/trigger states though just can't get them to go on.
I figured:
Trigger: Not active
Condition: Timer, 3 seconds (gives 3 seconds to read the previous dialog)
Effects: Play Dialog -> Target next dialog.Though it doesn't seem to be working too well. I had it working to a degree, but the second one would appear then dissapear, only to come back a short while after...
Any help much appreciated.