Have you been frustrated when placing a military academy then the player is Egypt so they have no use for it? Well I have! So when I was going to sleep it suddenly popped into my mind…Something they all have different from each other that you could build on…The secret key is a town center!
Basically the method is this, Each civ has its own units that appear from the town center at the start of a game.
Simplest ones are
Ox cart : Norse
Scout : Greek
Priest : Egypt
So we make triggers to count these units up(you dont need to use these, you can use the different villys.)
Step 1.
Places Greek buildings were you wont your universal buildings. And include a town center!
Step 2.
Make 3 triggers
Condition: Player unit count
Ox cart == 1
Effect: Change unit type (military academy to Long house)
Change unit type (fortress to Hill fort)
Destroy(Stable)
So on and so forth.
Disable trig (the other two)
Condition: Player unit count
Priest == 1
Effect: Change unit type (military academy to barracks)
Change unit type (fortress to Middol stronghold)
Change unit type(Stable to siege workshop)
So on and so forth.
Disable trig (the other two)
Condition: Player unit count
katascopus(scout) == 1
Effect: Disable trig (the other two)
Then you can add an effect to kill the town center if you wont and to kill the units I found if you Create 2 chicken bloods it will kill em.
Then when this is done, Your doneJ I hope this helps ands its very simple to use too