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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Need help>>> How to rotate map
Topic Subject:Need help>>> How to rotate map
posted 16 December 2002 07:40 PM EDT (US)         
Ok i spent the beter part of the day working on mulitiplayer map scenario.

I did an awsome job with the scenery and layout.
Only one problem though as i was buidling canyons and working on the rivers and forest i was rotating the camera to get diffrent angles.

But i ended up forgeting wich corner of the map was up. Thats where i wanted my canyons on the top of the map. But the camera was rotated and when i start the game they end up on the left side of the map. Now this is a big problem since the canyons were desighned to have narrow entry way looping through the mountian side but with the canyons ob the left hand side the cliffs nd conyons over lap and it makes it very difficult for a player to navigate the paths. I need to know if it is possable to permantly rotate the position of the map so that the top corner now faces left. So i can straighten everything thanks.

(id: PW_DarkKnight)
posted 16 December 2002 07:56 PM EDT (US)     1 / 4       
The blue corner on the minimap is up.

And no, people can still rotate it in-game, and probabaly still will.

posted 16 December 2002 08:54 PM EDT (US)     2 / 4       
I dont care if the players rotate it in game, I just want it to start out with the currently left corner in the top corner spot. I also have water falls and some other eye candy that took me forever to do. And i want that stuff to be showcase at the beginning of the game. As well as the map is just desighned to be viewed from that angle. So it makes it easier on all the players to kow what and where they should go from the very beginning.

I figured out a way to rotate it by using the copy and paset terain tool. But it only works on a smaller block. My map is very big so when i ry to rotate it with the copy paste only a square about the sixze of a regular maps rotates. And everything gets jacked up. Has anyone had a simular prob and figured out way around it????

The King of Cheese
posted 17 December 2002 00:10 AM EDT (US)     3 / 4       
What you can do is go into the cinematic editor,

1. Make a new track with a duration of 1 second
2. Rotate the view so that the left side is that the top
3. Update Point 0.
4. Make another point in the exact same place, and hit update
5. Make a trigger that is active, runs immediately, and is at the highest priority. Condition: Always Effect: Camera Track, and put in whatever the name of the camera track you just made was.

This will make the view start out with the left at the top.

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  • Drench19
    posted 17 December 2002 01:30 AM EDT (US)     4 / 4       
    king of cheese it worked beutifully thanks. You saved me countless hours of tweaking.
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