hey, i used someones idea of doing an eagle (hawk as new unit) to an eagle warrior (agamemnon as new unit) and back again.
it works fine, like it changes easily back and forth. But when as an eagle, if it is ur only unit, it says u have been defeated, but when as the eagle warrior, it doesnt until it is dead. i want to make the same thing 4 the eagle.
here is the eagles unit properties -
<unit id="623" name="Eagle">
<dbid>660</dbid>
<displaynameid>47016</displaynameid>
<icon>World Hawk Icon 64</icon>
<initialhitpoints>20.0000</initialhitpoints>
<maxhitpoints>20.0000</maxhitpoints>
<los>12.0000</los>
<portraiticon>World Hawk Icon 64</portraiticon>
<obstructionradiusx>0.0500</obstructionradiusx>
<obstructionradiusz>0.0500</obstructionradiusz>
<maxvelocity>4.8000</maxvelocity>
<movementtype>air</movementtype>
<turnrate>18.0000</turnrate>
<populationcount>2</populationcount>
<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
<minimapcolor blue="0.0000" green="0.3100" red="0.5400"></minimapcolor>
<heightbob magnitude="2.0000" period="6.0000"></heightbob>
<unittype>LogicalTypeCanBeHealed</unittype>
<unittype>LogicalTypeTornadoAttack</unittype>
<unittype>LogicalTypeValidBoltTarget</unittype>
<unittype>LogicalTypeValidShiftingSandsTarget</unit type>
<unittype>LogicalTypeUnitsNotBuildings</unittype> ;
<unittype>LogicalTypeRangedUnitsAttack</unittype> ;
<unittype>Nature</unittype>
<unittype>NatureClass</unittype>
<unittype>Unit</unittype>
<unittype>FlyingUnit</unittype>
<unittype>Military</unittype>
<flag>VisibleUnderFog</flag>
<flag>FlyingUnit</flag>
<flag>NonAutoFormedUnit</flag>
<flag>DontRotateObstruction</flag>
<flag>NonCollideable</flag>
<flag>DoNotShowOnMiniMap</flag>
<flag>NoTieToGround</flag>
</unit>
i think it5 may be that natureclass stuff but im no sure. btw, i have edited the language.dll so no probs there also wat does dbid mean??? i left it as it was and it still worked, id just like to know. thx again