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Age of Mythology Heaven » Forums » Modding and Scripting » Help me Cheezy!
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Topic Subject:Help me Cheezy!
bhoughton
Mortal
posted 17 January 2003 12:15 PM EDT (US)         
Being quite new to this type of stuff, naturally I need some help. I want to create a Helms Deep scenario, Ive made the map but how do u change flesh colours etc.? Oh and I have your animation editor and it seems very accessable, just need a nudge in the right direction.
Cheers
AuthorReplies:
Zakthegreat
Mortal
posted 17 January 2003 12:22 PM EDT (US)     1 / 13       
if you want to edit the color of the units then you need the AOMed, wich lets you extract the files and make them into bmp, and edit them

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bhoughton
Mortal
posted 17 January 2003 02:11 PM EDT (US)     2 / 13       
Sorry, but you dont understand quite how new to this I am, treat me like a retard!
Cheers
Larmir
Mortal
posted 17 January 2003 05:18 PM EDT (US)     3 / 13       
http://mods.dgdn.net

You'll find many tutorials and links to all the tools you need.


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bhoughton
Mortal
posted 17 January 2003 05:31 PM EDT (US)     4 / 13       
Forgive for again showing my ignorance, but how do you edit BMP files? animation editor?
The King of Cheese
Mortal
posted 17 January 2003 08:41 PM EDT (US)     5 / 13       
BMP files are MS Paint (start > programs > accessories > paint). You can also use another image editor, like photoshop or paint shop pro.

Here's a little mini-tutorial for it, tell me if it works out for you:

Quote:

Tutorial:

This tutorial will show you how to make dwarves chop down trees with giant golden swords!

1. The first step is to extract anim.bar if you haven't already. It is located in C:\Program Files\Microsoft Games\Age of Mythology\anim\anim.bar

If you don't have a bar extractor already, you can get one here .

2. After that, open up Cheesy Anim Editor .
Then click on Choose Anim File in the top left corner. Navigate to where you extracted to (probably C:\Program Files\Microsoft Games\Age of Mythology\anim\ ) and open up dwarf_anim.txt .

3. Step 3 is to go find the place where the dwarf's axe is defined and turn it into a sword. So, look in the box in the middle left of the screen for define axe. When you find it, double click it or click on it and hit edit.

4. Next, look for where it says Visual Attachments A Axe Hatchet . Erase this, then put your cursor at the beginning of the empty line where it used to be. Then in the second dropdown in the bottom left (Attachments, Tools, Weaps), look for Visual Attachments E Guardian Sword .

Lets look at this for a second. First of all, every model starts with Visual. The ES modelers were probably just anal like that . Attachments are usually things you attach to people's hands, feet, and other things like that. For example, swords.

The E stands for Egyptian. There are also G and N (pop quiz: guess what they stand for).

Guardian Sword represents the sword that the guardian in the egyptian part of the campaign used.

Once you find it and select it, hit go and it will insert where you had your cursor.

Do the same for Visual Attachments A Axe Wood and Visual Attachments A Axe DoubleBit

4. Hit transfer data up to put this chunk back into the whole file (you have to do this before saving). Then hit the save button in the top right. MAKE SURE YOU SAVE IT IN C:\Program Files\Microsoft Games\Age of Mythology\anim , or wherever you installed AOM too. Otherwise it wil have no effect on the game.

5. Open up AOM and start the game as thor. Then tell your dwarf to chop some wood and watch what happens


6. If you grow tired of your dwarf of death, you uninstall simply by deleting the text file you save. Just make sure you never delete anim.bar. The txt files in the directory simply overwrite what is inside it.



  • >> LKS_Cheeselord >>
  • Proud member of LKS. Click here to join.
  • Member of Arcane Studios, DGDN, and LKSware
  • PROJECTS: Magic Rugs - Cheese Giant - Anim Editor
  • Fear the power of CHEESE!
  • bhoughton
    Mortal
    posted 18 January 2003 07:09 AM EDT (US)     6 / 13       
    Thanks a lot cheezy, great tutorial ,my "dwarves of death" are running around wildly. First time I tried it, it mucked up AOM completly and had to reinstal, but I did it again and it was great, now to try and make some .bmp files
    Cheers
    The King of Cheese
    Mortal
    posted 18 January 2003 11:24 AM EDT (US)     7 / 13       
    BTW just for future reference, there are a lot of cheese people in these forums

    CheeZy usually refers to CheeZy_Monkey

    I usually go by Cheesy (with an S)

    I don't know about the others

    Glad it worked out


  • >> LKS_Cheeselord >>
  • Proud member of LKS. Click here to join.
  • Member of Arcane Studios, DGDN, and LKSware
  • PROJECTS: Magic Rugs - Cheese Giant - Anim Editor
  • Fear the power of CHEESE!
  • mistacheese
    Mortal
    posted 18 January 2003 07:25 PM EDT (US)     8 / 13       
    Yes, many cheese people.
    Just check out my sig.

    Exiled
    Battle Dwarves
    Battlefields: Kemsyt's Uprise

    Mistacheese wins the "Person-who-secretly-emmits-CheeZy's-thoughts" award - Cheezy
    Elpea
    Hal
    (id: lp_usa)
    posted 20 January 2003 09:13 PM EDT (US)     9 / 13       
    Cheesy_Lp j/k

    CheeZy
    Mortal
    (id: CheeZy monkey)
    posted 20 January 2003 10:53 PM EDT (US)     10 / 13       

    Quote:

    CheeZy usually refers to CheeZy_Monkey

    I usually go by Cheesy (with an S)

    Yeah, so no more mix ups.
    We should start calling Cheesy "Kingly Cheese"
    I dunno it's just funny


    CheeZy ex-HG Angel
    WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
    "But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
    ----Stuff I've Made----
    The King of Cheese
    Mortal
    posted 20 January 2003 11:29 PM EDT (US)     11 / 13       
    OK, you forced this on your self, Monkley

  • >> LKS_Cheeselord >>
  • Proud member of LKS. Click here to join.
  • Member of Arcane Studios, DGDN, and LKSware
  • PROJECTS: Magic Rugs - Cheese Giant - Anim Editor
  • Fear the power of CHEESE!
  • [This message has been edited by The King of Cheese (edited 01-20-2003 @ 11:29 PM).]

    bhoughton
    Mortal
    posted 22 January 2003 03:30 PM EDT (US)     12 / 13       
    well thanks, but on a more serious note, having converted textures to.bmp, edited them in paint, and turned them back to .ddt with what I think are the correct settings or whatever theyre called (i.e.12-bit,4-bit alpha[0], not that i know what this means), when i try them in the game, they dont appear to be there, theyre see through. I cant think of anything i did wrong, but could any of you with more ability spot a problem with my method? Somehow i got one texture to work but i forgot how.
    Cheers
    ra5946
    Mortal
    posted 22 January 2003 10:33 PM EDT (US)     13 / 13       
    It would be hard to nail exactly what is wrong with the textures without looking at them. If you're still having issues email a couple to me and I'll look at them.

    ggrupp@austin.rr.com

    Did you change the actual texture size at all? You can make them bigger and smaller but only in certain denominations.

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