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Age of Mythology Heaven » Forums » Modding and Scripting » Waterfall versions
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Topic Subject:Waterfall versions
ra5946
Mortal
posted 19 January 2003 01:08 AM EDT (US)         
Just adding new textures to waterfalls.

This one has a lava flow (old) and a mud slide

http://www.geocities.com/kainkamots/fireandmud.jpg

Different colors of water

http://www.geocities.com/kainkamots/fallcolors.jpg

Couple of different sizes

http://www.geocities.com/kainkamots/fallsizes.jpg


AuthorReplies:
TheShadowDawn
Mortal
posted 19 January 2003 06:08 AM EDT (US)     1 / 12       
The fire one is good. I also like the narrow falls.

Good stuff.


TheShædøwDåwn
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R a g n a r o k
Mortal
posted 19 January 2003 06:09 AM EDT (US)     2 / 12       
very nice waterfalls, I like the icy waterfall the most

The purple waterfall also looks usefull

The King of Cheese
Mortal
posted 19 January 2003 11:51 AM EDT (US)     3 / 12       
Very nice. Of course, you have inspired me to make a cheese waterfall And if I find the water texture then there will be a cheese rivers LMAO

  • >> LKS_Cheeselord >>
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  • Watcher
    Mortal
    posted 19 January 2003 12:28 PM EDT (US)     4 / 12       
    The King of Cheese when is youre cheese mod going to be done and submited

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    ra5946
    Mortal
    posted 19 January 2003 08:50 PM EDT (US)     5 / 12       
    Just so you know Cheesy, there are four textures that go to the waterfall.

    World A waterfall blue water
    World A waterfall white water
    World A waterfall rocks
    World A Waterfall top water

    You can make the falls more narrow by messing with the alpha channel on the blue and white water textures.

    The top water and the white water don't handle color very well, so you might have issues with those. All the water ones I made have two layers, but the fire and mud only one. The white water texture does'nt like dark colors and makes everything really faded. Since you'll be using various shades of yellow and orange, you may not have any problems.


    The King of Cheese
    Mortal
    posted 19 January 2003 10:44 PM EDT (US)     6 / 12       
    Thanks for the help ra, one cheesefall coming right up

    BTW watcher, I'm just uploading the cheese giant (and beta battle mouse) to AOMH now. Until it's up you can DL it from here: http://www.lonelyknights.com//uploads/25/cheesegiant.zip


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  • mistacheese
    Mortal
    posted 20 January 2003 03:32 PM EDT (US)     7 / 12       
    Can you add instead of removing waterfalls?

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    The King of Cheese
    Mortal
    posted 20 January 2003 07:43 PM EDT (US)     8 / 12       
    Similar question, how did you get 2 waterfalls with different textures in there? Don't you have to change the model to change textures used?

  • >> LKS_Cheeselord >>
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  • ra5946
    Mortal
    posted 20 January 2003 09:08 PM EDT (US)     9 / 12       
    Yeah, you have to mess with the animation file to get several textures. Like the cow unit. It has three textures that you can cycle through. You can change a military units _anim so you can see all his upgrades. I would look at the cow_anim if you want to learn how to add more textures.
    Larmir
    Mortal
    posted 21 January 2003 09:19 AM EDT (US)     10 / 12       
    Or download my PR monkey mod in the downloads section, it's a simple way of using more than one anim type for a unit(it has 7 different animations).

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    CheeZy
    Mortal
    (id: CheeZy monkey)
    posted 21 January 2003 07:47 PM EDT (US)     11 / 12       

    Quote:

    And if I find the water texture then there will be a cheese rivers LMAO

    Water has no texture, but you can edit the RGB values (game.cfg) to make it from blue to yellow/orange


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    [This message has been edited by CheeZy monkey (edited 01-21-2003 @ 07:48 PM).]

    The King of Cheese
    Mortal
    posted 21 January 2003 08:52 PM EDT (US)     12 / 12       
    Oh I see, I should have realized that ReplaceTexture replaced textures LOL

    Thanks for the water thing Cheezy, I would have spent hours looking if you hadn't told me LOL


  • >> LKS_Cheeselord >>
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